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Blades In The Dark
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<blockquote data-quote="Manbearcat" data-source="post: 7563307" data-attributes="member: 6696971"><p>So just a couple thoughts right quick.</p><p></p><p>If they're from a background of careful, logistics-based, D&D hex/dungeon crawling where their decision-points are centered around creating "exposure-minimizing win conditions" for heroic characters, I would try to help them embrace the shift in Blades. It will invariably be revealed to them with more time playing, but they may enjoy the game more up front if they:</p><p></p><p>a) Internalize that this is a tale of bold, bad-intentioned scoundrels whose swashbuckling daring-do is fueled by one form of desperation/hedonism or another.</p><p></p><p>b) Between negotiating better Position for less Effect, Pushing Yourself, Devil's Bargain, Teamwork, Resistance, Indulging Your Vice, and the fact that gaining (and embracing) Trauma is one of the best parts of play, your players should understand that these are ROBUST scoundrels.</p><p></p><p>Now, things can certainly go pear-shaped and they need to beware of nasty Entanglements and biting off more than they can chew by making too many enemies or or enemies a few Tiers beyond their own. However, on the whole, the Scoundrels are tough, resilient dudes. And throwing caution to the wind, getting into all kinds of trouble, and finding out how these characters grow (and by grow I mean diminish), and how they respond to big time stakes and setbacks is the primary fun of the game.</p><p></p><p>Your players shouldn't go into this game expecting or trying for a happy ending with their characters. These adrenaline junkies live short, brutal, but exhilarating, lives in a corrupt system that is bent (and capable) of bringing them to heel.</p><p></p><p><strong><em>Stress</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Trauma</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Heat</em></strong></p><p></p><p>These are FUN! They aren't things to carefully avoid. Embrace them. If any of them are Magic the Gathering players, then they're familiar with the term "Health is a resource" (rather than something to desperately avoid losing). Look at Stress the same way (except you're gaining it rather than losing it).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7563307, member: 6696971"] So just a couple thoughts right quick. If they're from a background of careful, logistics-based, D&D hex/dungeon crawling where their decision-points are centered around creating "exposure-minimizing win conditions" for heroic characters, I would try to help them embrace the shift in Blades. It will invariably be revealed to them with more time playing, but they may enjoy the game more up front if they: a) Internalize that this is a tale of bold, bad-intentioned scoundrels whose swashbuckling daring-do is fueled by one form of desperation/hedonism or another. b) Between negotiating better Position for less Effect, Pushing Yourself, Devil's Bargain, Teamwork, Resistance, Indulging Your Vice, and the fact that gaining (and embracing) Trauma is one of the best parts of play, your players should understand that these are ROBUST scoundrels. Now, things can certainly go pear-shaped and they need to beware of nasty Entanglements and biting off more than they can chew by making too many enemies or or enemies a few Tiers beyond their own. However, on the whole, the Scoundrels are tough, resilient dudes. And throwing caution to the wind, getting into all kinds of trouble, and finding out how these characters grow (and by grow I mean diminish), and how they respond to big time stakes and setbacks is the primary fun of the game. Your players shouldn't go into this game expecting or trying for a happy ending with their characters. These adrenaline junkies live short, brutal, but exhilarating, lives in a corrupt system that is bent (and capable) of bringing them to heel. [B][I]Stress Trauma Heat[/I][/B] These are FUN! They aren't things to carefully avoid. Embrace them. If any of them are Magic the Gathering players, then they're familiar with the term "Health is a resource" (rather than something to desperately avoid losing). Look at Stress the same way (except you're gaining it rather than losing it). [/QUOTE]
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