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<blockquote data-quote="Laurefindel" data-source="post: 7483737" data-attributes="member: 67296"><p>So I'm running an all-rogues party. Who hasn't said "you know what would be cool, an all rogue game!" at one point in their gaming career? Except it always ends up disappointing as the game grinds to a halt when players attempts to come up with the perfect plan. Which never works by the way.</p><p></p><p>then came <a href="https://www.evilhat.com/home/blades-in-the-dark/" target="_blank">Blades in the Dark</a> [edit], a RPG that aims to address all of the aforementioned problems with the heist game[/edit]</p><p></p><p>And so I'm trying to come up with a D&D/Blade hybrid. And right now you're about to reply "why don't you just play Blades in the Dark then?". Well, I do. With another group. I guess the short answer is that I still want it to be a d&d game, with urban dungeons and monsters and wizards, but borrowing from BitD's mechanics. Also my players are 14, and while I'm not the type to shelter my kids, the whole "indulge in your vice" thing of Blades in the Dark is not something I really want to explore with my son and his friends.</p><p></p><p>the first thing I did was to add a stress pool of points that can be spent for...</p><p>- grant advantage on one roll</p><p>- add 1d6 after a d20 roll</p><p>- allow a friend to automatically succeed on an ability check that you have succeeded</p><p>- call a flashback </p><p></p><p>not sure how how many points to give, so I went with proficiency bonus + WIS modifier. Player need to spend a downtime action to regenerate 1d6 stress points, no overindulging penalties.</p><p></p><p>another cool concept to port over was the "flexible equipment". Going light/moderate/heavy puts caps on weapon and armor types and number of equipment "slots". Its d&d, so players get to bring their armor and weapon of choice for free, but anything else, including extra weapons other than a dagger, requires an equipment point to produce in game.</p><p></p><p>I'm a big fan of the "fail forward" philosophy, so most failed checks that aren't 1-5 on the 20 typically translate in some form of "you succeed, but..."</p><p></p><p>In Blades in the Dark, the crew also "level-up" so I came up with basic 5-level classes for the whole party. As 1st level shadows, my party can carry thieves tools for free and are proficient with "lair" and "informants" checks. The crew thus has a characrter sheet, with the basic stats translating into different aspects (STR is thugs, wisdom is watchers etc. City watch and rival gangs will attempt attacks on the crew, chipping the lair's hp and so forth...</p><p></p><p>at this point, everything is tentative and I would welcome any suggestions and/or ideas for a d&d/blades hybrid.</p><p></p><p>'findel</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7483737, member: 67296"] So I'm running an all-rogues party. Who hasn't said "you know what would be cool, an all rogue game!" at one point in their gaming career? Except it always ends up disappointing as the game grinds to a halt when players attempts to come up with the perfect plan. Which never works by the way. then came [URL="https://www.evilhat.com/home/blades-in-the-dark/"]Blades in the Dark[/URL] [edit], a RPG that aims to address all of the aforementioned problems with the heist game[/edit] And so I'm trying to come up with a D&D/Blade hybrid. And right now you're about to reply "why don't you just play Blades in the Dark then?". Well, I do. With another group. I guess the short answer is that I still want it to be a d&d game, with urban dungeons and monsters and wizards, but borrowing from BitD's mechanics. Also my players are 14, and while I'm not the type to shelter my kids, the whole "indulge in your vice" thing of Blades in the Dark is not something I really want to explore with my son and his friends. the first thing I did was to add a stress pool of points that can be spent for... - grant advantage on one roll - add 1d6 after a d20 roll - allow a friend to automatically succeed on an ability check that you have succeeded - call a flashback not sure how how many points to give, so I went with proficiency bonus + WIS modifier. Player need to spend a downtime action to regenerate 1d6 stress points, no overindulging penalties. another cool concept to port over was the "flexible equipment". Going light/moderate/heavy puts caps on weapon and armor types and number of equipment "slots". Its d&d, so players get to bring their armor and weapon of choice for free, but anything else, including extra weapons other than a dagger, requires an equipment point to produce in game. I'm a big fan of the "fail forward" philosophy, so most failed checks that aren't 1-5 on the 20 typically translate in some form of "you succeed, but..." In Blades in the Dark, the crew also "level-up" so I came up with basic 5-level classes for the whole party. As 1st level shadows, my party can carry thieves tools for free and are proficient with "lair" and "informants" checks. The crew thus has a characrter sheet, with the basic stats translating into different aspects (STR is thugs, wisdom is watchers etc. City watch and rival gangs will attempt attacks on the crew, chipping the lair's hp and so forth... at this point, everything is tentative and I would welcome any suggestions and/or ideas for a d&d/blades hybrid. 'findel [/QUOTE]
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