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Blades of Bushido: Legends of the Samurai (Full)
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<blockquote data-quote="WargamerX" data-source="post: 2727835" data-attributes="member: 33543"><p>My Ronin. I gave him a backstory that will hopefully help with integrating him into a party including Samurai with little trouble. Pls check his stats and let me know if you are OK with them. The LotS throws a lot of special feats into character generation, and adding the normal two at character creation and one at third level really buffs out a character. I also knew where I wanted to go with Miharu (the Kensai from 1st Edition OA). Pls let me know if there are problems and I will readjust. Thanks!</p><p></p><p>Fujiwara Miharu</p><p>Ronin/3 </p><p>Buke Bloodline </p><p>Honor: 60</p><p></p><p>Representing WargamerX</p><p></p><p></p><p>Strength 14 (+2) </p><p>Dexterity 15 (+2) </p><p>Constitution 12 (+1) </p><p>Intelligence 10 </p><p>Wisdom 10 </p><p>Charisma 14 (+2) </p><p></p><p>Male</p><p>Size: Medium </p><p>Height: 5' 6" </p><p>Weight: 130 lb </p><p>Eyes: Brown </p><p>Hair: Black </p><p>Skin: Tan </p><p>Age: 21</p><p> </p><p>Total Hit Points: 19</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 14 (10 + 2 Dex Bonus + 2 Banter Charisma Bonus)</p><p></p><p>Touch AC: 14</p><p>Flat-footed: 10</p><p></p><p>Initiative modifier: +2 = +2 [dexterity] </p><p></p><p>Fortitude save: +4 = 3 [base] +1 [constitution] </p><p>Reflex save: +5 = 3 [base] +2 [dexterity] </p><p>Will save: +1 = 1 [base] </p><p>Attack (unarmed): +5 = 3 [base] +2 [strength] (1d3+2 subdural)</p><p>Attack (melee): +5 = 3 [base] +2 [strength] </p><p></p><p>Attack (Ranged)): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] </p><p> </p><p> </p><p>Grapple check: +5 = 3 [base] +2 [strength] </p><p></p><p>Light load:58 lb. or less</p><p>Medium load:59-116 lb.</p><p>Heavy load:117-175 lb.</p><p>Lift over head:175 lb.</p><p>Lift off ground:350 lb.</p><p>Push or drag:875 lb.</p><p> </p><p>Languages: </p><p>Japanese </p><p></p><p>Feats:</p><p></p><p>Wpn Proficiency (sword) {Bloodline feat}</p><p>+1 Atk w/sword {Bloodline feat}</p><p>Steel gaze (+2 Intimidate checks) {Bloodline feat}</p><p>Literacy</p><p>Wpn Focus Katana (+1 Atk) {Class feature}</p><p>Wpn Proficiency (knives, spear, staves) {Class feature}</p><p>Combat Style: Nito-Kenjutsu </p><p> Kenjutsu (+1 Atk & +1 damage w/ Katana) {Class feature, 2nd level}</p><p>Banter (AC bonus = Charisma bonus) {Class feature}</p><p>Two Weapon Fighting (penalty for two weapon fighting reduced by two) {Initial feat}</p><p>Ambidexterity (second weapon penalty reduced by two) {Initial feat}</p><p>Nito-Ryu Kenjutsu (no remaining two weapon penalty for Katana and Wakiashi) {level three feat}</p><p></p><p> </p><p></p><p>Class Skills:</p><p></p><p>Appraise</p><p>Balance (from Kenjutsu feat)</p><p>Bluff</p><p>Climb</p><p>Concentration (from Kenjutsu feat)</p><p>Diplomacy</p><p>Hide</p><p>Intimidate</p><p>Jump</p><p>Listen</p><p>Move Silently</p><p>Spot</p><p>Survival</p><p>Swim</p><p></p><p></p><p>Skill Name Key/Ability Skill/Ranks/Misc. Modifier </p><p>Appraise Int 1 = 0 +1 </p><p>Balance Dex 2 = +2 0 </p><p>Bluff Cha 7 = +2 +5 </p><p>Climb Str 3 = +2 +1 </p><p>Concentration Con 4 = +1 +3 </p><p>Diplomacy Cha 5 = +2 +3 </p><p>Hide Dex 5 = +2 +3 </p><p>Intimidate Cha 7 = +2 +3 +2 {Bloodline feat} </p><p>Jump Str 3 = +2 +1 </p><p>Listen Wis 1 = 0 +1 </p><p>Move Silently Dex 3 = +2 +1 </p><p>Spot Wis 1 = 0 +1</p><p>Survival Wis 1 = 0 +1 </p><p>Swim Str 3 = +2 +1 </p><p> </p><p> Class HP assigned by DM </p><p>Level 1: 8 + 1 [Con] </p><p>Level 2: 4 + 1 [Con] </p><p>Level 3: 4 + 1 [Con] </p><p> </p><p></p><p></p><p> </p><p>Fujiwara's Equipment: Travelling robes, satchel with writing materials, sharpening stone, shaving knife. comb, some rations and snares </p><p></p><p></p><p>Katana Total attack bonus: +8, no penalty for two handed fighting</p><p>(damage 1d10+1, crit. 19-20/x2, 4lbs, slashing)</p><p></p><p>Wakiashi: Total attack bonus: +5, no penalty for two handed fighting</p><p>(damage 1d8, crit. 19-20/x2, 3lbs, slashing)</p><p></p><p>More about Miharu:</p><p></p><p>Appearance: Fujiwara goes to pains to make himself appear as orderly and "samurai"-like as possible. He keeps his shoulder length jet black hair combed and in traditional samurai topnot, his clothing neat and dusted. The cold and meriless look in his deep brown eyes demonstrates to all who meet him that this is a driven and dangerous young man. </p><p></p><p>Personality: Fujiwara is driven to return the honor to his family name and return to the ranks of the samurai. He may not show it to a potential new Lord, but he will eagerly pursue any oppurtunity to advance himself to find favor. The only thing that will drive him harder is the reckoning he prays to one day have with his older brother. </p><p></p><p>Background: The Fujiwara were an old family of samurai, until Miharu's elder brother Yomu betrayed their lord to enemies. While Yomu was rewarded with a position of honor with his new Lord, the Fujiwara Lord was killed and the Fujiwara family was disgraced. Miharu's mother died in the betrayal and his father committed sepuku. Miharu, not yet 22 (and a fully invested samurai), swore vengence on his brother, his brother's new master, and to return his family to a postion of honor. The only way that Miharu saw to do this was to become death with a sword, prefecting the art of Kenjutsu, and cutting his way to his goal. He has lived two yeras now, on his own, as a Ronin. Some of his actions have been less than the pinnicle of morality (such as preying upon travelling merchants), yet Miharu lives by his own sense of honor and is highly regarded for both this and his swordplay in many quarters. </p><p></p><p>Opinion on the Growing Trouble: Miharu sees the growing conflict in Japan as an oppurtunity for advancement, with the faint hope that somewhere in the bitter flmaes of war, he will find his brother and brother's master and finnally have his revenge.</p></blockquote><p></p>
[QUOTE="WargamerX, post: 2727835, member: 33543"] My Ronin. I gave him a backstory that will hopefully help with integrating him into a party including Samurai with little trouble. Pls check his stats and let me know if you are OK with them. The LotS throws a lot of special feats into character generation, and adding the normal two at character creation and one at third level really buffs out a character. I also knew where I wanted to go with Miharu (the Kensai from 1st Edition OA). Pls let me know if there are problems and I will readjust. Thanks! Fujiwara Miharu Ronin/3 Buke Bloodline Honor: 60 Representing WargamerX Strength 14 (+2) Dexterity 15 (+2) Constitution 12 (+1) Intelligence 10 Wisdom 10 Charisma 14 (+2) Male Size: Medium Height: 5' 6" Weight: 130 lb Eyes: Brown Hair: Black Skin: Tan Age: 21 Total Hit Points: 19 Speed: 30 feet Armor Class: 14 (10 + 2 Dex Bonus + 2 Banter Charisma Bonus) Touch AC: 14 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +4 = 3 [base] +1 [constitution] Reflex save: +5 = 3 [base] +2 [dexterity] Will save: +1 = 1 [base] Attack (unarmed): +5 = 3 [base] +2 [strength] (1d3+2 subdural) Attack (melee): +5 = 3 [base] +2 [strength] Attack (Ranged)): +1 = 3 [base] +2 [dexterity] -4 [nonproficiency] Grapple check: +5 = 3 [base] +2 [strength] Light load:58 lb. or less Medium load:59-116 lb. Heavy load:117-175 lb. Lift over head:175 lb. Lift off ground:350 lb. Push or drag:875 lb. Languages: Japanese Feats: Wpn Proficiency (sword) {Bloodline feat} +1 Atk w/sword {Bloodline feat} Steel gaze (+2 Intimidate checks) {Bloodline feat} Literacy Wpn Focus Katana (+1 Atk) {Class feature} Wpn Proficiency (knives, spear, staves) {Class feature} Combat Style: Nito-Kenjutsu Kenjutsu (+1 Atk & +1 damage w/ Katana) {Class feature, 2nd level} Banter (AC bonus = Charisma bonus) {Class feature} Two Weapon Fighting (penalty for two weapon fighting reduced by two) {Initial feat} Ambidexterity (second weapon penalty reduced by two) {Initial feat} Nito-Ryu Kenjutsu (no remaining two weapon penalty for Katana and Wakiashi) {level three feat} Class Skills: Appraise Balance (from Kenjutsu feat) Bluff Climb Concentration (from Kenjutsu feat) Diplomacy Hide Intimidate Jump Listen Move Silently Spot Survival Swim Skill Name Key/Ability Skill/Ranks/Misc. Modifier Appraise Int 1 = 0 +1 Balance Dex 2 = +2 0 Bluff Cha 7 = +2 +5 Climb Str 3 = +2 +1 Concentration Con 4 = +1 +3 Diplomacy Cha 5 = +2 +3 Hide Dex 5 = +2 +3 Intimidate Cha 7 = +2 +3 +2 {Bloodline feat} Jump Str 3 = +2 +1 Listen Wis 1 = 0 +1 Move Silently Dex 3 = +2 +1 Spot Wis 1 = 0 +1 Survival Wis 1 = 0 +1 Swim Str 3 = +2 +1 Class HP assigned by DM Level 1: 8 + 1 [Con] Level 2: 4 + 1 [Con] Level 3: 4 + 1 [Con] Fujiwara's Equipment: Travelling robes, satchel with writing materials, sharpening stone, shaving knife. comb, some rations and snares Katana Total attack bonus: +8, no penalty for two handed fighting (damage 1d10+1, crit. 19-20/x2, 4lbs, slashing) Wakiashi: Total attack bonus: +5, no penalty for two handed fighting (damage 1d8, crit. 19-20/x2, 3lbs, slashing) More about Miharu: Appearance: Fujiwara goes to pains to make himself appear as orderly and "samurai"-like as possible. He keeps his shoulder length jet black hair combed and in traditional samurai topnot, his clothing neat and dusted. The cold and meriless look in his deep brown eyes demonstrates to all who meet him that this is a driven and dangerous young man. Personality: Fujiwara is driven to return the honor to his family name and return to the ranks of the samurai. He may not show it to a potential new Lord, but he will eagerly pursue any oppurtunity to advance himself to find favor. The only thing that will drive him harder is the reckoning he prays to one day have with his older brother. Background: The Fujiwara were an old family of samurai, until Miharu's elder brother Yomu betrayed their lord to enemies. While Yomu was rewarded with a position of honor with his new Lord, the Fujiwara Lord was killed and the Fujiwara family was disgraced. Miharu's mother died in the betrayal and his father committed sepuku. Miharu, not yet 22 (and a fully invested samurai), swore vengence on his brother, his brother's new master, and to return his family to a postion of honor. The only way that Miharu saw to do this was to become death with a sword, prefecting the art of Kenjutsu, and cutting his way to his goal. He has lived two yeras now, on his own, as a Ronin. Some of his actions have been less than the pinnicle of morality (such as preying upon travelling merchants), yet Miharu lives by his own sense of honor and is highly regarded for both this and his swordplay in many quarters. Opinion on the Growing Trouble: Miharu sees the growing conflict in Japan as an oppurtunity for advancement, with the faint hope that somewhere in the bitter flmaes of war, he will find his brother and brother's master and finnally have his revenge. [/QUOTE]
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