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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7238966" data-attributes="member: 71699"><p>That was with rolling, you know - the <em>standard</em> system for character generation. About one in six characters will have a 16+ and a 17+ score in their stat line. Nearly one in two characters will have a 15+ and a 16+ (allowing 18 Dex, 16 Int, going to 20 Dex at level 4, for AC 21 / 26 with Shield.)</p><p></p><p></p><p>Here I was exaggerating for effect. The point is, Bladesinger is a full-caster. No loss of Wizard power. Straight Wizard levels is the bar for power in D&D. Even without having tank AC and decent melee damage (with Green-Flame Blade).</p><p></p><p></p><p>There aren't really three challenging combats per short rest, in any campaign I've yet seen.</p><p></p><p></p><p>Huh? Fighter is capped at 21 unless they find magic armor. If Bladesinger finds magic Studded Leather, they switch to it. The odds of light magical armor are the same as those of heavy. If Bladesinger takes ASIs at 4th and 8th, they gain a point over the heaviest martial, even before casting Shield.</p><p></p><p>You do correctly identify that their weakness is hit points. They'll probably want their third highest stat to be on Constitution. Most Wizards I've so far seen, put their second highest stat on Constitution. The thing is that unlike the heavy Fighter, the Bladesinger can choose to take a caster role, against things that look likely to be able to hit them, and move to a melee role against other creatures (where GFB becomes better, with bounces). Casting is still the strongest strategy in D&D. Why should a caster be <em>anywhere near</em> a martial at melee, without sacrifice?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7238966, member: 71699"] That was with rolling, you know - the [I]standard[/I] system for character generation. About one in six characters will have a 16+ and a 17+ score in their stat line. Nearly one in two characters will have a 15+ and a 16+ (allowing 18 Dex, 16 Int, going to 20 Dex at level 4, for AC 21 / 26 with Shield.) Here I was exaggerating for effect. The point is, Bladesinger is a full-caster. No loss of Wizard power. Straight Wizard levels is the bar for power in D&D. Even without having tank AC and decent melee damage (with Green-Flame Blade). There aren't really three challenging combats per short rest, in any campaign I've yet seen. Huh? Fighter is capped at 21 unless they find magic armor. If Bladesinger finds magic Studded Leather, they switch to it. The odds of light magical armor are the same as those of heavy. If Bladesinger takes ASIs at 4th and 8th, they gain a point over the heaviest martial, even before casting Shield. You do correctly identify that their weakness is hit points. They'll probably want their third highest stat to be on Constitution. Most Wizards I've so far seen, put their second highest stat on Constitution. The thing is that unlike the heavy Fighter, the Bladesinger can choose to take a caster role, against things that look likely to be able to hit them, and move to a melee role against other creatures (where GFB becomes better, with bounces). Casting is still the strongest strategy in D&D. Why should a caster be [I]anywhere near[/I] a martial at melee, without sacrifice? [/QUOTE]
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