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Bladesinger - a criticism of its design
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<blockquote data-quote="CapnZapp" data-source="post: 7239040" data-attributes="member: 12731"><p>Vonklaude, I hope you find peace with your changes. </p><p></p><p>As for myself, I would like to add that the Bladesinger to me reads as an "elite" subclass. I really am okay with it being strong; stronger than "regular" wizard subclasses. Otherwise why make a deal out of Bladesinging. </p><p></p><p>(Let's not bring up the poor Dwarf Battlerager though. I don't remember specifics, but that subclass read more like a curse than an opportunity...)</p><p></p><p>In the end, my take is that you just lucked out. Your player was allowed/rolled lucky stats and then chose one of the strongest subclasses of all. No wonder everybody is in awe.</p><p></p><p>As for your central cricitism that its too strong in melee, I don't see the worry. Each round a Wizard is waving around a hunk of metal is a lost round, after all. If you can get your Wizard to waste its potential poking people with a pointy stick it is per definition not overpowered.</p><p></p><p>The Bladesinger's OP-ness derives from stellar defense, not whatever martial prowess it's got. Despite the name and imagery, I believe it should be played like a regular Wizard - that is, as someone trying to avoid melee. It's just like with ranged builds, the game breaks when you aren't inconvenienced by melee. </p><p></p><p>And the Bladesinger's AC certainly means this Wizard is much less inconvenienced by melee than most. THAT is a problem.</p><p></p><p>But since it's an optional class in a splatbook, I can't get too worked up about it. Just don't allow SCAG anytime one of your more optimization-minded players decide to play an elf... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Then force the rest of your players to use point-buy and the subclass recedes enough to not be a greater problem than what we have discussed elsewhere (Greatweapon Master and the like). </p><p></p><p>Or nerf it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7239040, member: 12731"] Vonklaude, I hope you find peace with your changes. As for myself, I would like to add that the Bladesinger to me reads as an "elite" subclass. I really am okay with it being strong; stronger than "regular" wizard subclasses. Otherwise why make a deal out of Bladesinging. (Let's not bring up the poor Dwarf Battlerager though. I don't remember specifics, but that subclass read more like a curse than an opportunity...) In the end, my take is that you just lucked out. Your player was allowed/rolled lucky stats and then chose one of the strongest subclasses of all. No wonder everybody is in awe. As for your central cricitism that its too strong in melee, I don't see the worry. Each round a Wizard is waving around a hunk of metal is a lost round, after all. If you can get your Wizard to waste its potential poking people with a pointy stick it is per definition not overpowered. The Bladesinger's OP-ness derives from stellar defense, not whatever martial prowess it's got. Despite the name and imagery, I believe it should be played like a regular Wizard - that is, as someone trying to avoid melee. It's just like with ranged builds, the game breaks when you aren't inconvenienced by melee. And the Bladesinger's AC certainly means this Wizard is much less inconvenienced by melee than most. THAT is a problem. But since it's an optional class in a splatbook, I can't get too worked up about it. Just don't allow SCAG anytime one of your more optimization-minded players decide to play an elf... ;) Then force the rest of your players to use point-buy and the subclass recedes enough to not be a greater problem than what we have discussed elsewhere (Greatweapon Master and the like). Or nerf it. :) Regards, Zapp [/QUOTE]
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