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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="cbwjm" data-source="post: 7239318" data-attributes="member: 6788732"><p>I have a 5th level bladesinger, Dex 18, Int 16, studded leather +1 so I normally have an AC of 17, or 20 if I am bladesinging. Bladesong is pretty potent but not the ultimate win ability that some people seem to think it is. You get to use it twice/short rest which means you have to decide on whether or not to get in close or stand back and sling spells. If you are incapacitated, it stops. Get hit by a hold person and you lose it. As others have said, low hit points means that damage which requires a saving throw is going to wear you down and this can happen quite quickly.</p><p></p><p>Greenflame blade is a great damage cantrip. At level 5 I'm hitting for 1d6 (short sword) + 1d8 (fire) +4 (dex) against a single target with the chance to deal an additional 1d8+3 fire damage to a creature adjacent to my target. I've noticed during play how little this really happens. All too often, the enemies are formed in ranks and are instead a little spread out and this is just from normal gameplay, not my DM trying to lessen the damage output of my cantrip. </p><p></p><p>Also of note, the very first encounter I had as my new bladesinger (I created it at level 5) was a young remorhaz. A remorhaz is immune to fire and deals damage when hit in melee so my bladesong wasn't super useful for that encounter and neither was greenflame blade. </p><p></p><p>Bladesong is also just a straight combat boost, traps and other things can finish off a bladesinger pretty quick. We were jumping across pillars some of which collapse and dump you in acid and my dexterity saves were just rubbish. I'd be dead if not for DM retcon.</p><p></p><p>As is, that group fell apart so I'll never get a chance to try out the other two high level abilities that are also dependent on bladesong.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7239318, member: 6788732"] I have a 5th level bladesinger, Dex 18, Int 16, studded leather +1 so I normally have an AC of 17, or 20 if I am bladesinging. Bladesong is pretty potent but not the ultimate win ability that some people seem to think it is. You get to use it twice/short rest which means you have to decide on whether or not to get in close or stand back and sling spells. If you are incapacitated, it stops. Get hit by a hold person and you lose it. As others have said, low hit points means that damage which requires a saving throw is going to wear you down and this can happen quite quickly. Greenflame blade is a great damage cantrip. At level 5 I'm hitting for 1d6 (short sword) + 1d8 (fire) +4 (dex) against a single target with the chance to deal an additional 1d8+3 fire damage to a creature adjacent to my target. I've noticed during play how little this really happens. All too often, the enemies are formed in ranks and are instead a little spread out and this is just from normal gameplay, not my DM trying to lessen the damage output of my cantrip. Also of note, the very first encounter I had as my new bladesinger (I created it at level 5) was a young remorhaz. A remorhaz is immune to fire and deals damage when hit in melee so my bladesong wasn't super useful for that encounter and neither was greenflame blade. Bladesong is also just a straight combat boost, traps and other things can finish off a bladesinger pretty quick. We were jumping across pillars some of which collapse and dump you in acid and my dexterity saves were just rubbish. I'd be dead if not for DM retcon. As is, that group fell apart so I'll never get a chance to try out the other two high level abilities that are also dependent on bladesong. [/QUOTE]
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Bladesinger - a criticism of its design
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