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Bladesinger - a criticism of its design
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<blockquote data-quote="Tony Vargas" data-source="post: 7240557" data-attributes="member: 996"><p>... really? could be pyrite deposits.... Consider that 5e might not have been "Truely great game design" with the intent of creating a technically-'great' game, but, rather, pragmatic game design with the intent of selling a new edition of D&D to a bunch of lunatics who'd just spent years viciously ripping apart the last attempt at creating a technically-decent game.</p><p></p><p> 5e doesn't balance on mechanics or even concepts or across pillars or anything. It's balanced by the DM taking that spotlight, and willfully shining it on the Fighter (or whoever's character hasn't been shining too brightly on it's own, but if we're being honest, it's probably the fighter much of the time) now and then. </p><p></p><p> Yes, that's an inevitability of commercial game design in general, but in the case of D&D there a countervailing demand for tradition and slow pace of release. So the whole power creep thing we've so far seen with a few sub-classes over several years could be a whole lot worse.</p><p></p><p>Exactly. You can't expect to just sit down and run 5e cold, nor can you expect to use it to tell whatever story you want. When you sign up to run 5e, you're signing up to deliver a D&D experience, and there are parameters to that, and tricks to making it work. </p><p></p><p> How's an EK at doing the wizard's job?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7240557, member: 996"] ... really? could be pyrite deposits.... Consider that 5e might not have been "Truely great game design" with the intent of creating a technically-'great' game, but, rather, pragmatic game design with the intent of selling a new edition of D&D to a bunch of lunatics who'd just spent years viciously ripping apart the last attempt at creating a technically-decent game. 5e doesn't balance on mechanics or even concepts or across pillars or anything. It's balanced by the DM taking that spotlight, and willfully shining it on the Fighter (or whoever's character hasn't been shining too brightly on it's own, but if we're being honest, it's probably the fighter much of the time) now and then. Yes, that's an inevitability of commercial game design in general, but in the case of D&D there a countervailing demand for tradition and slow pace of release. So the whole power creep thing we've so far seen with a few sub-classes over several years could be a whole lot worse. Exactly. You can't expect to just sit down and run 5e cold, nor can you expect to use it to tell whatever story you want. When you sign up to run 5e, you're signing up to deliver a D&D experience, and there are parameters to that, and tricks to making it work. How's an EK at doing the wizard's job? [/QUOTE]
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Bladesinger - a criticism of its design
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