Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7241665" data-attributes="member: 16814"><p>The bladesinger, though, if doing the tanking role, is subjecting itself to more attacks over time due to it's lower damage output compared to the fighter. The fighter might not get the stellar AC of a high stat bladesinger (although it's respectable) but probably has way more hitpoints (STR and CON at 20 vice INT and DEX at 20) so his staying power is roughly the same and he'll eliminate enemies more efficiently, reducing overall attacks against him. The bladesinger is far weaker to multiple foes with multi attack than the fighter due to the higher chance of crits and the bladesinger's shallow hitipoint pool. Plus, you should add an archetype to the fighter for comparison against the bladesinger tradition -- and all of the archetypes increase proficiency in the combat pillar above what a bladesinger can do.</p><p></p><p>I believe you're still considering the bladesinger abilities as additive and not exclusive use (any round the bladesinger makes a melee attack is a round he's not otherwise casting) and further making a comparison of the bladesinger tradition against a sub-classless fighter. The sub-classes of fighter dramatically improve damage output and defensive survivabilitiy. EK get shield and a few other tricks while battlemaster gets maneuvers that allow battlefield control and increased damage output. Champion gets improved crit range, and all fighters get more ASI/feats which significantly alter melee capability. A GMW, for instance, destroys GFB damage output from a bladesinger AND can still function as a tank with the deep hitpoint pool and hitpoint recovery options of a fighter.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7241665, member: 16814"] The bladesinger, though, if doing the tanking role, is subjecting itself to more attacks over time due to it's lower damage output compared to the fighter. The fighter might not get the stellar AC of a high stat bladesinger (although it's respectable) but probably has way more hitpoints (STR and CON at 20 vice INT and DEX at 20) so his staying power is roughly the same and he'll eliminate enemies more efficiently, reducing overall attacks against him. The bladesinger is far weaker to multiple foes with multi attack than the fighter due to the higher chance of crits and the bladesinger's shallow hitipoint pool. Plus, you should add an archetype to the fighter for comparison against the bladesinger tradition -- and all of the archetypes increase proficiency in the combat pillar above what a bladesinger can do. I believe you're still considering the bladesinger abilities as additive and not exclusive use (any round the bladesinger makes a melee attack is a round he's not otherwise casting) and further making a comparison of the bladesinger tradition against a sub-classless fighter. The sub-classes of fighter dramatically improve damage output and defensive survivabilitiy. EK get shield and a few other tricks while battlemaster gets maneuvers that allow battlefield control and increased damage output. Champion gets improved crit range, and all fighters get more ASI/feats which significantly alter melee capability. A GMW, for instance, destroys GFB damage output from a bladesinger AND can still function as a tank with the deep hitpoint pool and hitpoint recovery options of a fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
Top