Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7241795" data-attributes="member: 71699"><p>I think your theory works while the Bladesinger has the expected array 16, 14, 13, 12, 10, 9. However, they're going to mitigate a high percentage of the damage whenever above that.</p><p></p><p>First-pass analysis - they're in combat for 5 rounds - they're tanking while their allies deliver lethal. One CR 4 creature +5 attack, 27-32 damage per round (usually a Multiattack for call it 15 damage per).</p><p>BS L4 with AC 22, HP 22 +5 (Shield)</p><p>Ch L4 with AC 18, HP 36 (GWM, GWF)</p><p></p><p>BS is struck at 10 times, is hit twice, and Shields once. Takes 15 damage. Lives.</p><p>Ch is struck at 10 times, is hit four times. Takes 60 damage. Second Wind. Dies.</p><p></p><p>I know you know this, but at first-glance it is easy to assume that an AC difference of +4 is a constant 20% advantage. We need to focus on the amount it changes the <u>hit percentage</u>: in this case it <em>halves</em> it, and with Shield, <em>quarters</em> it.</p><p></p><p>BS L4 with AC 22, HP 22 +5 (Shield)</p><p>Ch L4 with AC 21, HP 36 (Defense, shield) and no GWM</p><p></p><p>BS is struck at 10 times, is hit twice, and Shields once. Takes 15 damage. Lives.</p><p>Ch is struck at 10 times, is hit 2-3 times. Takes about 38 damage. Second Wind. Lives.</p><p>EK fares better as they can have Shield. Takes about 23 damage. Lives.</p><p></p><p>BS is so well rewarded by ASIs that chances are they take one at 4th and one at 8th. So this sort of AC is only 1 point off the expected array. Dexterity 20 (starts at 16+2), Intelligence 18 (starts at 15+1).</p></blockquote><p></p>
[QUOTE="clearstream, post: 7241795, member: 71699"] I think your theory works while the Bladesinger has the expected array 16, 14, 13, 12, 10, 9. However, they're going to mitigate a high percentage of the damage whenever above that. First-pass analysis - they're in combat for 5 rounds - they're tanking while their allies deliver lethal. One CR 4 creature +5 attack, 27-32 damage per round (usually a Multiattack for call it 15 damage per). BS L4 with AC 22, HP 22 +5 (Shield) Ch L4 with AC 18, HP 36 (GWM, GWF) BS is struck at 10 times, is hit twice, and Shields once. Takes 15 damage. Lives. Ch is struck at 10 times, is hit four times. Takes 60 damage. Second Wind. Dies. I know you know this, but at first-glance it is easy to assume that an AC difference of +4 is a constant 20% advantage. We need to focus on the amount it changes the [U]hit percentage[/U]: in this case it [I]halves[/I] it, and with Shield, [I]quarters[/I] it. BS L4 with AC 22, HP 22 +5 (Shield) Ch L4 with AC 21, HP 36 (Defense, shield) and no GWM BS is struck at 10 times, is hit twice, and Shields once. Takes 15 damage. Lives. Ch is struck at 10 times, is hit 2-3 times. Takes about 38 damage. Second Wind. Lives. EK fares better as they can have Shield. Takes about 23 damage. Lives. BS is so well rewarded by ASIs that chances are they take one at 4th and one at 8th. So this sort of AC is only 1 point off the expected array. Dexterity 20 (starts at 16+2), Intelligence 18 (starts at 15+1). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
Top