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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="Ovinomancer" data-source="post: 7248699" data-attributes="member: 16814"><p>Then your five round concept is bunk and the 2 round analysis holds. You haven't addressed the arbitrary insistence on 5 rounds, which aided your analysis. An analysis which is flawed because you factored in critical hits on the bladesinger as a fraction increase in damage absorbed when, in fact, they are 1-shots. When you do the five round analysis allowing for the 1-shot nature of critical hits, the factional damage and the critical chance drive the bladesinger survival rate under 50%, which, statistically, means the bladesinger doesn't survive 1 fight, either.</p><p></p><p>All of these spells aren't improved by the bladesinger being in melee, though -- in fact, the bladesinger's ability to trivialize combats is reduced by the need to keep slots available for mage armor and shield. The 4th level bladesinger has 1 1st level slot available if he wants to shield twice, and 2 2nd level slots available. Compare this to the non-bladesinger wizard that has 4 1sts and 2 2nd available to trivialize fights. The ability to trivialize fights doesn't come from the bladesinger tradition, but from being a wizard, and the bladesinger is a poorer wizard by expending his slots to be in melee -- which is a high risk position for the bladesinger due to the very shallow hit point pool she has.</p><p></p><p>And the tanking better has been shown to be incorrect in every scenario in this thread once the danger of critical hits it properly accounted for.</p><p></p><p></p><p>This is true only in the extremely flawed initial scenario you presented, which doesn't account for the real effect of critical hits on the bladesinger and also is highly unrealistic in terms of length of each fight. It was so unrealistic that I mistakenly assumed you meant the 5 rounds to be a solo encounter with the CR 4 and not a party encounter, because 5 rounds is highly unrealistic for a party encounter at 4th level against a CR4 with the tank taking attacks every round.</p><p></p><p>Unless the CR4 you're fighting is making ranged attacks, in which case the math skews very poorly against the bladesinger. The CR4 should be kiting tanks and killing the most dangerous threats first, which the bladesinger isn't unless they go full wizard which dramatically reduces their ability to tank.</p><p></p><p>So, again, the problem with the bladesinger isn't actually a problem because it's an either or situation -- the bladesinger is either a wizard, in which case she outshines the fighter solely on the basis of being a wizard, or the bladesinger is trying to tank, in which case she's not better than the fighter because she isn't contributing very much to damage and is at high risk of dropping in one shot to a crit that cannot be mitigated. But at no point is the bladesinger both of these things.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7248699, member: 16814"] Then your five round concept is bunk and the 2 round analysis holds. You haven't addressed the arbitrary insistence on 5 rounds, which aided your analysis. An analysis which is flawed because you factored in critical hits on the bladesinger as a fraction increase in damage absorbed when, in fact, they are 1-shots. When you do the five round analysis allowing for the 1-shot nature of critical hits, the factional damage and the critical chance drive the bladesinger survival rate under 50%, which, statistically, means the bladesinger doesn't survive 1 fight, either. All of these spells aren't improved by the bladesinger being in melee, though -- in fact, the bladesinger's ability to trivialize combats is reduced by the need to keep slots available for mage armor and shield. The 4th level bladesinger has 1 1st level slot available if he wants to shield twice, and 2 2nd level slots available. Compare this to the non-bladesinger wizard that has 4 1sts and 2 2nd available to trivialize fights. The ability to trivialize fights doesn't come from the bladesinger tradition, but from being a wizard, and the bladesinger is a poorer wizard by expending his slots to be in melee -- which is a high risk position for the bladesinger due to the very shallow hit point pool she has. And the tanking better has been shown to be incorrect in every scenario in this thread once the danger of critical hits it properly accounted for. This is true only in the extremely flawed initial scenario you presented, which doesn't account for the real effect of critical hits on the bladesinger and also is highly unrealistic in terms of length of each fight. It was so unrealistic that I mistakenly assumed you meant the 5 rounds to be a solo encounter with the CR 4 and not a party encounter, because 5 rounds is highly unrealistic for a party encounter at 4th level against a CR4 with the tank taking attacks every round. Unless the CR4 you're fighting is making ranged attacks, in which case the math skews very poorly against the bladesinger. The CR4 should be kiting tanks and killing the most dangerous threats first, which the bladesinger isn't unless they go full wizard which dramatically reduces their ability to tank. So, again, the problem with the bladesinger isn't actually a problem because it's an either or situation -- the bladesinger is either a wizard, in which case she outshines the fighter solely on the basis of being a wizard, or the bladesinger is trying to tank, in which case she's not better than the fighter because she isn't contributing very much to damage and is at high risk of dropping in one shot to a crit that cannot be mitigated. But at no point is the bladesinger both of these things. [/QUOTE]
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