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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="Mort" data-source="post: 7251608" data-attributes="member: 762"><p>Halving damage is definitely still getting hit, even dumb monsters should know they're doing some damage vs. no damage. </p><p></p><p>Booming Blade is interesting, not sure the small amount of damage would endduce being stationary, particularly if the HG is looking for a better target. </p><p></p><p></p><p></p><p>Keep in mind the HGs will /should have a bag of rocks to throw. It means not two attacks but the damage is significant and could put a big hamper on ranged attackers. This is one reason, painful as it might be, it's strategically sound for a tank to close with the HGs (imposing disadvantage on their rocks) </p><p></p><p> </p><p></p><p>That's a decent option for the cleric, but as the cleric is likely to be support the HGs would go for the target hurting them more as in the barb or maybe the Rogue. Also depends what the mage is doing. </p><p></p><p>More than anything, I hadn't considered the BS casting blur. With this one second level spell the BS is very hard to hit and, much more importantly, very, very difficult to crit (1 in 400 - ack!). This means you need to bypass the AC entirely to slow the BS down and the HGs can't do that! </p><p></p><p>The only saving grace here is that the stats required are quite high, still they are not ludicrously uncommon and lower stats just mean a slightly better chance against the BS not that the tactics listed don't work. . </p><p></p><p>I'll concede the BS is much better at melee than I would have expected, and your original point, that the champion is simply outclassed, seems to hold. </p><p></p><p></p><p></p><p>Sent from my SM-G930V using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Mort, post: 7251608, member: 762"] Halving damage is definitely still getting hit, even dumb monsters should know they're doing some damage vs. no damage. Booming Blade is interesting, not sure the small amount of damage would endduce being stationary, particularly if the HG is looking for a better target. Keep in mind the HGs will /should have a bag of rocks to throw. It means not two attacks but the damage is significant and could put a big hamper on ranged attackers. This is one reason, painful as it might be, it's strategically sound for a tank to close with the HGs (imposing disadvantage on their rocks) That's a decent option for the cleric, but as the cleric is likely to be support the HGs would go for the target hurting them more as in the barb or maybe the Rogue. Also depends what the mage is doing. More than anything, I hadn't considered the BS casting blur. With this one second level spell the BS is very hard to hit and, much more importantly, very, very difficult to crit (1 in 400 - ack!). This means you need to bypass the AC entirely to slow the BS down and the HGs can't do that! The only saving grace here is that the stats required are quite high, still they are not ludicrously uncommon and lower stats just mean a slightly better chance against the BS not that the tactics listed don't work. . I'll concede the BS is much better at melee than I would have expected, and your original point, that the champion is simply outclassed, seems to hold. Sent from my SM-G930V using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Bladesinger - a criticism of its design
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