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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7251950" data-attributes="member: 71699"><p>[Edit: retracted wording that simply asks to get your back up!] Please run the combat so that you see it in action. Bladesinger is not running Haste. A cast of Mage Armor (1st level) at the start of the day, and a cast of Blur (2nd level) at the beginning of combat looks like enough. With Shield (1st level) in reserve.</p><p></p><p>There are no critical hits (1:400) and with one cast of Warding Bond (2nd level, +1 AC, Resistance) the BS' AC 21 is easily sufficient (4:25). Bladesinger is a great fighter - a better tank than Bearbarian or Champion - and a fully fledged Wizard. Also I note the efficiency of not taking damage, in letting Cleric do more.</p><p></p><p>The total resources I found consumed at the end of @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=762" target="_blank">Mort</a></u></strong></em>'s "hard" test fight were</p><p></p><p>BS = 1x 1st level slot + 1x 2nd level slot + 1x Bladesong</p><p>Life Cleric = 1x Warding Bond</p><p>Battlemaster Archer = 4x Arrows</p><p>Arcane Trickster = 4x Arrows + 1x 1st level slot</p><p></p><p>BS got in nearly 60 damage from a combination of Booming Blade on hits, Booming Blade on moves, and Reactions on Giant breaking contact. Total damage done by the two Giants was 12 to BS / 11 to Cleric*. If the party felt they needed it, then one cast of Cure Wounds would restore 10-18 of that total.</p><p></p><p></p><p></p><p><em>*BS could have cast Shield (meaning Giants did 0 damage), but due to Warding Bond decided it was fine just to take the damage. In hindsight, a Shield cast was probably merited.</em></p></blockquote><p></p>
[QUOTE="clearstream, post: 7251950, member: 71699"] [Edit: retracted wording that simply asks to get your back up!] Please run the combat so that you see it in action. Bladesinger is not running Haste. A cast of Mage Armor (1st level) at the start of the day, and a cast of Blur (2nd level) at the beginning of combat looks like enough. With Shield (1st level) in reserve. There are no critical hits (1:400) and with one cast of Warding Bond (2nd level, +1 AC, Resistance) the BS' AC 21 is easily sufficient (4:25). Bladesinger is a great fighter - a better tank than Bearbarian or Champion - and a fully fledged Wizard. Also I note the efficiency of not taking damage, in letting Cleric do more. The total resources I found consumed at the end of @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=762"]Mort[/URL][/U][/B][/I]'s "hard" test fight were BS = 1x 1st level slot + 1x 2nd level slot + 1x Bladesong Life Cleric = 1x Warding Bond Battlemaster Archer = 4x Arrows Arcane Trickster = 4x Arrows + 1x 1st level slot BS got in nearly 60 damage from a combination of Booming Blade on hits, Booming Blade on moves, and Reactions on Giant breaking contact. Total damage done by the two Giants was 12 to BS / 11 to Cleric*. If the party felt they needed it, then one cast of Cure Wounds would restore 10-18 of that total. [I]*BS could have cast Shield (meaning Giants did 0 damage), but due to Warding Bond decided it was fine just to take the damage. In hindsight, a Shield cast was probably merited.[/I] [/QUOTE]
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Bladesinger - a criticism of its design
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