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*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7252008" data-attributes="member: 71699"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=762" target="_blank">Mort</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16814" target="_blank">Ovinomancer</a></u></strong></em></p><p></p><p>I ran the Hill Giants fight again with <em>three</em> Hill Giants (making it Super-Deadly). I had the Giants ignoring the singing High Elf that they could not hit, and throwing rocks at and running at other characters; except where BS was planted in front of them and hitting them while others were too far away to be engaged.</p><p></p><p><u><strong>Resources expended</strong></u></p><p><strong>BS</strong> = Mage Armor (1st) + Blur (2nd) + Shield + Booming Blade (cantrip) to make its presence felt. Took 19 HP damage (all <em>discretionary</em>, could have used Shield again).</p><p><strong>Cleric</strong> = Warding Bond (2nd) + Sanctuary (1st) + Healing Word twice (1st, 1st). Took 11 HP damage.</p><p><strong>Archer</strong> = 16 arrows + 2 superiority dice. Took 21 HP damage.</p><p><strong>Arcane Trickster</strong> = 6 arrows + Longstrider (1st). Took 24 damage.</p><p></p><p>With Booming Blade BS did a decent job of controlling the Hill Giants - punishing them for any attempt to move away - and for me the statement "<em>Let's use the Wizard to melee tank!</em>" is... well, it's bad design. It overshadows martial's too heavily. And it's still a full Wizard! Possibly the only Arcane Tradition that competes is Divination with Portent, but Portent is 2 per <em>long rest</em> and doesn't really overshadow anyone. (I feel like Evocation doesn't strongly compete, because they'll burn through their spell slots faster. BS is efficient - Mage Armor runs 8 hours, Warding Bond runs 1 hour, Booming Blade is free, against most encounters you won't use Shield.)</p><p></p><p>I wanted to post my FG logs here but I'm not sure how to get them out without copying a line at a time into a text file.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7252008, member: 71699"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=762"]Mort[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16814"]Ovinomancer[/URL][/U][/B][/I] I ran the Hill Giants fight again with [I]three[/I] Hill Giants (making it Super-Deadly). I had the Giants ignoring the singing High Elf that they could not hit, and throwing rocks at and running at other characters; except where BS was planted in front of them and hitting them while others were too far away to be engaged. [U][B]Resources expended[/B][/U] [B]BS[/B] = Mage Armor (1st) + Blur (2nd) + Shield + Booming Blade (cantrip) to make its presence felt. Took 19 HP damage (all [I]discretionary[/I], could have used Shield again). [B]Cleric[/B] = Warding Bond (2nd) + Sanctuary (1st) + Healing Word twice (1st, 1st). Took 11 HP damage. [B]Archer[/B] = 16 arrows + 2 superiority dice. Took 21 HP damage. [B]Arcane Trickster[/B] = 6 arrows + Longstrider (1st). Took 24 damage. With Booming Blade BS did a decent job of controlling the Hill Giants - punishing them for any attempt to move away - and for me the statement "[I]Let's use the Wizard to melee tank![/I]" is... well, it's bad design. It overshadows martial's too heavily. And it's still a full Wizard! Possibly the only Arcane Tradition that competes is Divination with Portent, but Portent is 2 per [I]long rest[/I] and doesn't really overshadow anyone. (I feel like Evocation doesn't strongly compete, because they'll burn through their spell slots faster. BS is efficient - Mage Armor runs 8 hours, Warding Bond runs 1 hour, Booming Blade is free, against most encounters you won't use Shield.) I wanted to post my FG logs here but I'm not sure how to get them out without copying a line at a time into a text file. [/QUOTE]
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