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*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7253310" data-attributes="member: 71699"><p>Heh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You're mixing up estimating for data. What I am doing is generating live data by playtesting encounters. What you are doing (and I do as well) is estimating. An upside of estimating is that it can indicate expectations over a larger (even the full) set of cases. A downside is that the devil is in the detail: one often doesn't notice what is omitted until live data has been generated and compared. For instance, the assumption that over an 8 round combat for a foe with Multiattack, there will be 8*2 attacks. Playtesting proves that doesn't always happen.</p><p></p><p>I haven't been lucky at all. That is easy to see because of the tolerances involved. There have been zero close-shaves, no could-have-gone-either-ways, etc, for the BS party. Shield use hasn't been swingy or volatile, it has been 0-1 for the two giant group, 1-2 for the three giant group. What I think would be more telling would be to get some casters in on the side of the foes. Maybe a Hold Person or two... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>To answer your request</p><p></p><p>6th level BS</p><p>Starting ability scores (rolled 1 point better than average) = 16, 15, 13, 12, 10, 9 + High Elf, + ASI = 9, 18, 13, 18, 12, 10</p><p>For estimating resources, day is 2 encounters, short rest, 2 encounters, short rest, 2 encounters, long rest</p><p>Mage Armor at start of day = 17 AC</p><p>Bladesong = 21 AC</p><p>Blur = most attackers have Disadvantage</p><p>Shield if needed = 26 AC</p><p>Depending on encounter, Shield of Faith and/or Warding Bond (it varies which is better, and both is an option) = 22 AC + resistance, or 23 AC, or 24 AC + resistance</p></blockquote><p></p>
[QUOTE="clearstream, post: 7253310, member: 71699"] Heh :) You're mixing up estimating for data. What I am doing is generating live data by playtesting encounters. What you are doing (and I do as well) is estimating. An upside of estimating is that it can indicate expectations over a larger (even the full) set of cases. A downside is that the devil is in the detail: one often doesn't notice what is omitted until live data has been generated and compared. For instance, the assumption that over an 8 round combat for a foe with Multiattack, there will be 8*2 attacks. Playtesting proves that doesn't always happen. I haven't been lucky at all. That is easy to see because of the tolerances involved. There have been zero close-shaves, no could-have-gone-either-ways, etc, for the BS party. Shield use hasn't been swingy or volatile, it has been 0-1 for the two giant group, 1-2 for the three giant group. What I think would be more telling would be to get some casters in on the side of the foes. Maybe a Hold Person or two... :devil: To answer your request 6th level BS Starting ability scores (rolled 1 point better than average) = 16, 15, 13, 12, 10, 9 + High Elf, + ASI = 9, 18, 13, 18, 12, 10 For estimating resources, day is 2 encounters, short rest, 2 encounters, short rest, 2 encounters, long rest Mage Armor at start of day = 17 AC Bladesong = 21 AC Blur = most attackers have Disadvantage Shield if needed = 26 AC Depending on encounter, Shield of Faith and/or Warding Bond (it varies which is better, and both is an option) = 22 AC + resistance, or 23 AC, or 24 AC + resistance [/QUOTE]
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Bladesinger - a criticism of its design
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