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General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7253608" data-attributes="member: 71699"><p>./self tears hair out! People kept nagging me: "<em>Why do the giants keep attacking the BS? Why don't they run past and attack other characters?</em>" So I had them do that, and they take lashings of damage. Or they stick with the BS, avoid BB proc... and do... very little before they die. If they want to attack characters other than BS, multiple BB proc is unavoidable.</p><p></p><p></p><p>This maps well to what I am seeing. Often the BS needs to decide whether or not to let a hit through. With Warding Bond on, yes to the first one is reasonable because it makes good use of the Hit Dice that BS and Cleric want to spend per Short Rest. No to the second hit is when the Shield triggers. As I said: 0-1 Shield in the "hard" scenario.</p><p></p><p><strong>Your numbers back up what I am finding in playtests and reporting here.</strong> Take the AC 22 example: often one hit, sometimes two hits, hardly ever more than that. And that is if the giants waste their time hammering solely on the BS, which I'm finding condemns them to an ineffectual death. As I said, at this point it would make a lot of sense to me if you said - okay, fine, the maths and the playtests converge on BS easily tanking giants, let's look at some groups of foes with casters.</p><p></p><p>In the hope of moving on from this point, I trust that you will accept that parties without BS spend at least some resources. In my playtests, I have found that to be <em>more</em> resources, but we can debate that finding after we see if casters are a BS' Achilles heel? If we make that discovery, then we can backtrack and check whether our BS alternatives - martial tanks and Diviner or Evoker Wizards - do any better. Because ultimately, the question isn't - is BS Pun-Pun? - it's does BS overshadow martial tanks while still being a solid Wizard?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7253608, member: 71699"] ./self tears hair out! People kept nagging me: "[I]Why do the giants keep attacking the BS? Why don't they run past and attack other characters?[/I]" So I had them do that, and they take lashings of damage. Or they stick with the BS, avoid BB proc... and do... very little before they die. If they want to attack characters other than BS, multiple BB proc is unavoidable. This maps well to what I am seeing. Often the BS needs to decide whether or not to let a hit through. With Warding Bond on, yes to the first one is reasonable because it makes good use of the Hit Dice that BS and Cleric want to spend per Short Rest. No to the second hit is when the Shield triggers. As I said: 0-1 Shield in the "hard" scenario. [B]Your numbers back up what I am finding in playtests and reporting here.[/B] Take the AC 22 example: often one hit, sometimes two hits, hardly ever more than that. And that is if the giants waste their time hammering solely on the BS, which I'm finding condemns them to an ineffectual death. As I said, at this point it would make a lot of sense to me if you said - okay, fine, the maths and the playtests converge on BS easily tanking giants, let's look at some groups of foes with casters. In the hope of moving on from this point, I trust that you will accept that parties without BS spend at least some resources. In my playtests, I have found that to be [I]more[/I] resources, but we can debate that finding after we see if casters are a BS' Achilles heel? If we make that discovery, then we can backtrack and check whether our BS alternatives - martial tanks and Diviner or Evoker Wizards - do any better. Because ultimately, the question isn't - is BS Pun-Pun? - it's does BS overshadow martial tanks while still being a solid Wizard? [/QUOTE]
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Bladesinger - a criticism of its design
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