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Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7255284" data-attributes="member: 71699"><p>So there are three points here to address. </p><p></p><p><strong>1)</strong> Please refer to my thread on Campaign Pacing <a href="http://www.enworld.org/forum/showthread.php?588855-Campaign-Pacing" target="_blank">http://www.enworld.org/forum/showthread.php?588855-Campaign-Pacing</a> for why all "hard" is a reasonable baseline.</p><p></p><p><strong>2)</strong> I make the chance to be critted 1-(1-0.0025)^48 = ~11%</p><p></p><p><strong>3)</strong> From the outset, I have ensured that BS resource use is sustainable for 6 hard encounters, divided evenly by 2 short rests. In the slots remaining presented in my post you are responding to, I have deducted the necessary resources: leaving 6th level BS with 1/0/3 casts (or if you think one more Shield, then 0/0/3) and Cleric with 0/0/3 casts. For me, having 6x 3rd level casts surplus is more than adequate.</p><p></p><p></p><p>I've only switched where people have asked me to. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=762" target="_blank">Mort</a></u></strong></em>'s encounter is a "hard" one. So (taking into consideration what I found when looking at Campaign Pacing) I used a hard encounter as my baseline. DMG lists 6-8 medium to hard encounters per day. We know that the Adventuring Day XP table gives lie to that, but then we also know that if we apply the DMG advancement rate guidelines we end up back at on average all hard encounters. I think I have stated this framing several times, but apologies if not.</p><p></p><p>If we think 3-4 hard encounters is more reasonable, I predict that BS and Champion will cope equally well. BS and Cleric will have more slot levels of casts left over.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7255284, member: 71699"] So there are three points here to address. [B]1)[/B] Please refer to my thread on Campaign Pacing [URL]http://www.enworld.org/forum/showthread.php?588855-Campaign-Pacing[/URL] for why all "hard" is a reasonable baseline. [B]2)[/B] I make the chance to be critted 1-(1-0.0025)^48 = ~11% [B]3)[/B] From the outset, I have ensured that BS resource use is sustainable for 6 hard encounters, divided evenly by 2 short rests. In the slots remaining presented in my post you are responding to, I have deducted the necessary resources: leaving 6th level BS with 1/0/3 casts (or if you think one more Shield, then 0/0/3) and Cleric with 0/0/3 casts. For me, having 6x 3rd level casts surplus is more than adequate. I've only switched where people have asked me to. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=762"]Mort[/URL][/U][/B][/I]'s encounter is a "hard" one. So (taking into consideration what I found when looking at Campaign Pacing) I used a hard encounter as my baseline. DMG lists 6-8 medium to hard encounters per day. We know that the Adventuring Day XP table gives lie to that, but then we also know that if we apply the DMG advancement rate guidelines we end up back at on average all hard encounters. I think I have stated this framing several times, but apologies if not. If we think 3-4 hard encounters is more reasonable, I predict that BS and Champion will cope equally well. BS and Cleric will have more slot levels of casts left over. [/QUOTE]
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