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Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7257964" data-attributes="member: 71699"><p>I thought about EK. At 7th level they can cast Blur twice per day...</p><p></p><p></p><p>We keep coming back to this: BS casts their spells when it is favoured to do so, and not when it isn't. And they keep their 3rd slots in <u>most</u> cases. We demonstrated that. And I believe you know that the Hill Giants - with +8 attack - are above the usual foe at their CR. Usually at that level BS will face +6. Take a look at the PDF for +6 - even with twice as many attackers BS 90% likely only gets hit 3 times per <em>day</em>.</p><p></p><p></p><p>They add their Intelligence bonus to their Concentration save. And lest we ignore it, the scenario we're using assumes all foes spend their whole time pounding solely on BS, for the entire day. Against most foes, Cleric can cast Shield of Faith instead of Warding Bond. Pushing BS' AC a point higher meaning likely 1 hit per day.</p><p></p><p></p><p>+1 Con, not +2. Average 4d6 drop worst is 16, 14, 13, 12, 10, 9. BS starts with 16, <strong>15</strong>, 13, 12, 10, 9. Point buy is optional, not standard: game needs to be balanced around standard. If I have the odds right, most groups that use the standard method will contain a character or two that qualifies.</p><p></p><p></p><p>At this point that is an outright falsehood: we have repeatedly demonstrated that BS has all of their 3rd level casts available. If you don't think so the burden is now on you to prove that the cases where BS doesn't are more than infrequent. And what do you think other Wizards do? Sit on their spell slots? We showed that Champion is requiring Cleric to burn their 3rd level slots to keep them alive!</p><p></p><p></p><p>I also ran playtests with a Diviner and consistently team-BS died less, and consumed less resources. BS has all the options Diviner has, but far more efficiency.</p><p></p><p>Suggest another scenario - not cherry-picked but typical - and we can run it.</p><p></p><p>Additionally, the heaviest armoured fighter with defense fighting style should be the best tank, not a <em>Wizard</em> sub-class. Call me old-fashioned, but when <em>Wizards</em> make the best melee tanks I think something is wrong...</p></blockquote><p></p>
[QUOTE="clearstream, post: 7257964, member: 71699"] I thought about EK. At 7th level they can cast Blur twice per day... We keep coming back to this: BS casts their spells when it is favoured to do so, and not when it isn't. And they keep their 3rd slots in [U]most[/U] cases. We demonstrated that. And I believe you know that the Hill Giants - with +8 attack - are above the usual foe at their CR. Usually at that level BS will face +6. Take a look at the PDF for +6 - even with twice as many attackers BS 90% likely only gets hit 3 times per [I]day[/I]. They add their Intelligence bonus to their Concentration save. And lest we ignore it, the scenario we're using assumes all foes spend their whole time pounding solely on BS, for the entire day. Against most foes, Cleric can cast Shield of Faith instead of Warding Bond. Pushing BS' AC a point higher meaning likely 1 hit per day. +1 Con, not +2. Average 4d6 drop worst is 16, 14, 13, 12, 10, 9. BS starts with 16, [B]15[/B], 13, 12, 10, 9. Point buy is optional, not standard: game needs to be balanced around standard. If I have the odds right, most groups that use the standard method will contain a character or two that qualifies. At this point that is an outright falsehood: we have repeatedly demonstrated that BS has all of their 3rd level casts available. If you don't think so the burden is now on you to prove that the cases where BS doesn't are more than infrequent. And what do you think other Wizards do? Sit on their spell slots? We showed that Champion is requiring Cleric to burn their 3rd level slots to keep them alive! I also ran playtests with a Diviner and consistently team-BS died less, and consumed less resources. BS has all the options Diviner has, but far more efficiency. Suggest another scenario - not cherry-picked but typical - and we can run it. Additionally, the heaviest armoured fighter with defense fighting style should be the best tank, not a [I]Wizard[/I] sub-class. Call me old-fashioned, but when [I]Wizards[/I] make the best melee tanks I think something is wrong... [/QUOTE]
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