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Bladesinger - a criticism of its design
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<blockquote data-quote="Ovinomancer" data-source="post: 7258651" data-attributes="member: 16814"><p>Weird. When did 'doing more wizardry' become 'uses fewer spell slots?' I never, not once, claimed that another wizard would use more or less spell slots than the bladesinger, I said that the bladesinger has to use so many of her spell slots to power her shtick that she has fewer (to none) left to do wizardry. Wizardry defined loosely here as everything NOT aimed at enabling tanking. </p><p></p><p>If you want to cast fewer spells per encounter, omit a magic missile usage from my champion build above (which doesn't consider any tradition benefits), it doesn't change anything. In fact, you can omit ALL of the MM casting in that toy example and it doesn't change the math (it's about 10 damage less at the end of the day). THAT example, the one I provided with clear explanation, expends far fewer slots than the bladesinger and comes out okay (greatsword champion example, sword and board champion the wizard doesn't change the outcome). That wizard ends with 4/0/2 just casting 1 scorching ray (a poor spell, generally) a combat.</p><p></p><p>Now, if you want recommendations on spells, see the above post. Some of that should be fairly obvious, though -- look for spells that render a foe incapable or at a disadvantage for a round or 2. Tasha's (wisdom save), web (dex save followed by a STR ability check), hypnotic pattern (wis save), etc. There's one from each level to get you started.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7258651, member: 16814"] Weird. When did 'doing more wizardry' become 'uses fewer spell slots?' I never, not once, claimed that another wizard would use more or less spell slots than the bladesinger, I said that the bladesinger has to use so many of her spell slots to power her shtick that she has fewer (to none) left to do wizardry. Wizardry defined loosely here as everything NOT aimed at enabling tanking. If you want to cast fewer spells per encounter, omit a magic missile usage from my champion build above (which doesn't consider any tradition benefits), it doesn't change anything. In fact, you can omit ALL of the MM casting in that toy example and it doesn't change the math (it's about 10 damage less at the end of the day). THAT example, the one I provided with clear explanation, expends far fewer slots than the bladesinger and comes out okay (greatsword champion example, sword and board champion the wizard doesn't change the outcome). That wizard ends with 4/0/2 just casting 1 scorching ray (a poor spell, generally) a combat. Now, if you want recommendations on spells, see the above post. Some of that should be fairly obvious, though -- look for spells that render a foe incapable or at a disadvantage for a round or 2. Tasha's (wisdom save), web (dex save followed by a STR ability check), hypnotic pattern (wis save), etc. There's one from each level to get you started. [/QUOTE]
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Bladesinger - a criticism of its design
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