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Bladesinger - a criticism of its design
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<blockquote data-quote="clearstream" data-source="post: 7259595" data-attributes="member: 71699"><p><strong>Efficiency is useful work done / effort or costs.</strong> Resolving each day of encounters successfully in favour of the party is the useful work to be done. The costs are in consumption of their resources. The least a Wizard can do is nothing at all. I tried playtesting that to get a sense of the baseline: as you might expect, it transfers resource costs onto other characters. So efficiency is a group metric. It's no good if Wizard ends up with say - all 3rd level slots free - if everyone else is burned out in the first encounter.</p><p></p><p>My playtesting cast has expanded over time and I am using (6th level)</p><p></p><p>1x Battlemaster SS Archer (I tried GWM, it gets mobbed and dies too often for my liking)</p><p>1x Arcane Trickster (this isn't top-tier damage, but we must pay at least some attention to the exploration tier)</p><p>1x Cleric Life Domain (I'm not wedded to this: feel free to suggest a different domain)</p><p>1x Diviner/BS/GWM Battlemaster/Defense Champion (for the next round of tests, it will be Diviner versus BS, note that the replacement characters enjoy the same ability array assumptions BS does)</p><p></p><p>Over our framing day (E1, E2, SR, E3, E4), they have</p><p></p><p>8 Superiority Dice</p><p>2 Action Surges</p><p>2 Second Winds</p><p>4/3/3 Wizard spell slots</p><p>1 Arcane Recovery (unfortunately, Expert Divination doesn't seem to offer much here)</p><p>4/3/3 Cleric spell slots</p><p>2 Channel Divinity</p><p>3 Arcane Trickster spell slots</p><p>3 HD each</p><p>Various HP totals</p><p>4 lives</p><p></p><p>So far, I've had Cleric <em>proactively</em> casting on BS, and <em>reactively</em> on others. I have an intuition that proactive casts will make non-BS parties also do better. What do you think? Shall I switch tactic for them?</p><p></p><p>I like the 50/50 point, but if we wanted to choose another then that could prove revealing. For example, Shield of Faith may turn out better than Warding Bond, in ensuring best overall survival. What point do you want to use?</p><p></p><p>I need to lock down spells (aside from Blur and cantrips, BS and Diviner have the same list). Diviner has Blade Ward, Firebolt, Message, Minor Illusion, Color Spray, Expeditious Retreat, False Life, Fog Cloud, Longstrider, Mage Armor, Shield, Tasha's Hideous Laughter, Crown of Madness, Hold Person, Flaming Sphere, Levitate, Fireball, Fly, Haste, Hypnotic Pattern. BS replaces Firebolt and Message with Booming Blade and Green-Flame Blade, and Flaming Sphere with Blur (BS is a living Flaming Sphere!)</p><p></p><p>Any changes?</p><p></p><p>I can do something like run 5 tests of each against each encounter, record end resources, and report back. The learning from a playtest is as much about the observations as the data: they represent only a small part of the space, but they reveal details that more abstract estimations can overlook.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7259595, member: 71699"] [B]Efficiency is useful work done / effort or costs.[/B] Resolving each day of encounters successfully in favour of the party is the useful work to be done. The costs are in consumption of their resources. The least a Wizard can do is nothing at all. I tried playtesting that to get a sense of the baseline: as you might expect, it transfers resource costs onto other characters. So efficiency is a group metric. It's no good if Wizard ends up with say - all 3rd level slots free - if everyone else is burned out in the first encounter. My playtesting cast has expanded over time and I am using (6th level) 1x Battlemaster SS Archer (I tried GWM, it gets mobbed and dies too often for my liking) 1x Arcane Trickster (this isn't top-tier damage, but we must pay at least some attention to the exploration tier) 1x Cleric Life Domain (I'm not wedded to this: feel free to suggest a different domain) 1x Diviner/BS/GWM Battlemaster/Defense Champion (for the next round of tests, it will be Diviner versus BS, note that the replacement characters enjoy the same ability array assumptions BS does) Over our framing day (E1, E2, SR, E3, E4), they have 8 Superiority Dice 2 Action Surges 2 Second Winds 4/3/3 Wizard spell slots 1 Arcane Recovery (unfortunately, Expert Divination doesn't seem to offer much here) 4/3/3 Cleric spell slots 2 Channel Divinity 3 Arcane Trickster spell slots 3 HD each Various HP totals 4 lives So far, I've had Cleric [I]proactively[/I] casting on BS, and [I]reactively[/I] on others. I have an intuition that proactive casts will make non-BS parties also do better. What do you think? Shall I switch tactic for them? I like the 50/50 point, but if we wanted to choose another then that could prove revealing. For example, Shield of Faith may turn out better than Warding Bond, in ensuring best overall survival. What point do you want to use? I need to lock down spells (aside from Blur and cantrips, BS and Diviner have the same list). Diviner has Blade Ward, Firebolt, Message, Minor Illusion, Color Spray, Expeditious Retreat, False Life, Fog Cloud, Longstrider, Mage Armor, Shield, Tasha's Hideous Laughter, Crown of Madness, Hold Person, Flaming Sphere, Levitate, Fireball, Fly, Haste, Hypnotic Pattern. BS replaces Firebolt and Message with Booming Blade and Green-Flame Blade, and Flaming Sphere with Blur (BS is a living Flaming Sphere!) Any changes? I can do something like run 5 tests of each against each encounter, record end resources, and report back. The learning from a playtest is as much about the observations as the data: they represent only a small part of the space, but they reveal details that more abstract estimations can overlook. [/QUOTE]
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