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Bladesinger - a criticism of its design
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<blockquote data-quote="James Gasik" data-source="post: 7260463" data-attributes="member: 6877472"><p>On the other hand, something I see a lot of at actual tables is a lack of teamwork. Players build their characters to be island nations, never asking or (or even considering) assistance from the other players, and vice versa. For the Bladesinger to function in a martial capacity, such teamwork is necessary, and maybe that's a good thing.</p><p></p><p>As for Blur- it's not the spell's fault. Consider that a Paladin or Cleric can get similar results in battle with Protection from Good and Evil in many fights. Indeed, with more hit dice, armor, self healing, and other goodies, the Paladin and the Cleric can outperform the Bladesinger in the tank role...</p><p></p><p>Well they could, if they could reliably maintain concentration while being the target of the bulk of enemy attacks. Neither class gets proficiency in Constitution saves, and the Paladin doesn't get their aura until level 6. This, I feel, is the issue with the Bladesinger.</p><p></p><p>Being able to add a primary attribute bonus to their concentration checks is better than anything any other caster gets. Even the Paladin only adds a secondary attribute (Charisma does a lot, but it doesn't affect your attacks) to their concentration checks. If you removed this aspect of Bladedance, then the Bladesinger wouldn't be able to "tank" effectively. </p><p></p><p>Of course, by removing that aspect, you make it very hard for the Bladesinger to actually enter melee combat at all while using spells, but that's already a position other classes are in. The Bladesinger needs the ability to protect themselves in melee, but they shouldn't be receiving more than other casters get.</p><p></p><p>Up their AC and give them +1 hit point per level like the Dragon Sorcerer. Give them proficiency for making Concentration checks (you can argue this will eventually be better than +Int, but at lower levels it won't be as egregious, plus you don't have to worry about getting +Int on top of Resilient/Warcaster).</p><p></p><p>Now if they still prove to be better tanks than Fighters, the real problem will be revealed in sharper focus.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7260463, member: 6877472"] On the other hand, something I see a lot of at actual tables is a lack of teamwork. Players build their characters to be island nations, never asking or (or even considering) assistance from the other players, and vice versa. For the Bladesinger to function in a martial capacity, such teamwork is necessary, and maybe that's a good thing. As for Blur- it's not the spell's fault. Consider that a Paladin or Cleric can get similar results in battle with Protection from Good and Evil in many fights. Indeed, with more hit dice, armor, self healing, and other goodies, the Paladin and the Cleric can outperform the Bladesinger in the tank role... Well they could, if they could reliably maintain concentration while being the target of the bulk of enemy attacks. Neither class gets proficiency in Constitution saves, and the Paladin doesn't get their aura until level 6. This, I feel, is the issue with the Bladesinger. Being able to add a primary attribute bonus to their concentration checks is better than anything any other caster gets. Even the Paladin only adds a secondary attribute (Charisma does a lot, but it doesn't affect your attacks) to their concentration checks. If you removed this aspect of Bladedance, then the Bladesinger wouldn't be able to "tank" effectively. Of course, by removing that aspect, you make it very hard for the Bladesinger to actually enter melee combat at all while using spells, but that's already a position other classes are in. The Bladesinger needs the ability to protect themselves in melee, but they shouldn't be receiving more than other casters get. Up their AC and give them +1 hit point per level like the Dragon Sorcerer. Give them proficiency for making Concentration checks (you can argue this will eventually be better than +Int, but at lower levels it won't be as egregious, plus you don't have to worry about getting +Int on top of Resilient/Warcaster). Now if they still prove to be better tanks than Fighters, the real problem will be revealed in sharper focus. [/QUOTE]
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