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Bladesinger/arcane trickster
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<blockquote data-quote="auburn2" data-source="post: 8195474" data-attributes="member: 6855259"><p>RAW if the spell has a S or M he has to have an empty hand to cast it and M he either needs to have an arcane focus or a component pouch. He does not need the arcane focus in his hand, he just needs his hand empty, manipulating the arcane focus or component is part of the cast action. To do this you can drop your weapon after you attack with it or you can stow it as a free action if you have not used your free action.</p><p></p><p>Hex is a 1st level spell that lasts an hour and it combines with the cantrips you will be using. It is not as powerful as shadowblade by itself, but it will last longer, does not require a second level slot and works with the cantrips. Until you reach 6th level in BS, you will do more damage with hex and a cantrip than with shadowblade. Blur is another concentration spell you should think of getting.</p><p></p><p>One thing that nerfs shadowblade in this build is you can't use it to cast booming blade or green flame blade. Below 5th character level, using shadowblade you will do the same damage as booming blade with a Rapier (assuming the enemy moves) and without using concentration or a spell slot. Once you make 5th level (character level) you do more with booming blade and significantly more with Green Flame Blade (assuming 2 targets). When you get to 6th level in BS you can attack with the shadow blade, then casting booming blade using another weapon. Here and above shadowblade will outrun booming blade+hex although you have to game the two weapon concern you note above. In this I did not consider the advantage shadowblade can give in certain lighting.</p><p></p><p>I have a V. Human so I already have fey touched. My planned progression is R1-BS2-AT3-BS6-AT7 that will be 13th level and that is where the campaign will end.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8195474, member: 6855259"] RAW if the spell has a S or M he has to have an empty hand to cast it and M he either needs to have an arcane focus or a component pouch. He does not need the arcane focus in his hand, he just needs his hand empty, manipulating the arcane focus or component is part of the cast action. To do this you can drop your weapon after you attack with it or you can stow it as a free action if you have not used your free action. Hex is a 1st level spell that lasts an hour and it combines with the cantrips you will be using. It is not as powerful as shadowblade by itself, but it will last longer, does not require a second level slot and works with the cantrips. Until you reach 6th level in BS, you will do more damage with hex and a cantrip than with shadowblade. Blur is another concentration spell you should think of getting. One thing that nerfs shadowblade in this build is you can't use it to cast booming blade or green flame blade. Below 5th character level, using shadowblade you will do the same damage as booming blade with a Rapier (assuming the enemy moves) and without using concentration or a spell slot. Once you make 5th level (character level) you do more with booming blade and significantly more with Green Flame Blade (assuming 2 targets). When you get to 6th level in BS you can attack with the shadow blade, then casting booming blade using another weapon. Here and above shadowblade will outrun booming blade+hex although you have to game the two weapon concern you note above. In this I did not consider the advantage shadowblade can give in certain lighting. I have a V. Human so I already have fey touched. My planned progression is R1-BS2-AT3-BS6-AT7 that will be 13th level and that is where the campaign will end. [/QUOTE]
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