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Bladesinger/arcane trickster
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<blockquote data-quote="Blue" data-source="post: 8195518" data-attributes="member: 20564"><p>Between Bladesinging, Shield, and Absorb Elements, I was the least able to be hit. Getting into melee and keeping foes tied up was important. (Also, we found Bracers +2, so I dropped back from light armor to Mage Armor.) I was tanking more than damaging, though that was pre-Tasha's and being able to mix in a cantrip would have helped. That would have moved me to 4d8+14 plus 3d8 more on a move per turn. (d8+7 base with my +2 rapier, one with booming blade)</p><p></p><p>Avernus has a lot of magic resistant, multi-elemental resistant/immune foes. So anything with a save and much elemental damage was deprioritized. Helped keep me on track. But I also prioritized DEX over INT to help keep me on track.</p><p></p><p>The only thing that was more "standard caster" is that I had planned Concentration spells like Greater Invisibility to buff my fighting, but more often we I would be doing things like upcasting Fly on our melee characters (including myself) or throwing out a Wall of Force while we're fighting another Infernal War Machine. Counterspell I could like Shield or Absorb Elements - defensive magic fine with Bladesinging. Oh, an casting Dragon's Breath on my Familiar.</p><p></p><p>Some things I that I consider falling under bladesinging as much as "standard casting" includes reaction defenses liek Shield, Absorb Elements and Counterspell, and thinks like Transmute Rock to mire opponents while I was flying. And any spell that buffs my melee attacks.</p><p></p><p>Final battle with [REDACTED, but after the obvious] was fun - only one we got to prep for. We had a Heroes' Feast up, but I had up Fire Shield (Chill), Crown of Stars, and Tenser's Transformation. The last was the only casting of the game, and it nerfed me not being able to Misty Step or cast reaction spells enough that I probably wouldn't again, but it was pretty glorious since auto-advantage plus Elven Accuracy plus +2d12 forcde damage per hit turned me into such a powerhouse.</p></blockquote><p></p>
[QUOTE="Blue, post: 8195518, member: 20564"] Between Bladesinging, Shield, and Absorb Elements, I was the least able to be hit. Getting into melee and keeping foes tied up was important. (Also, we found Bracers +2, so I dropped back from light armor to Mage Armor.) I was tanking more than damaging, though that was pre-Tasha's and being able to mix in a cantrip would have helped. That would have moved me to 4d8+14 plus 3d8 more on a move per turn. (d8+7 base with my +2 rapier, one with booming blade) Avernus has a lot of magic resistant, multi-elemental resistant/immune foes. So anything with a save and much elemental damage was deprioritized. Helped keep me on track. But I also prioritized DEX over INT to help keep me on track. The only thing that was more "standard caster" is that I had planned Concentration spells like Greater Invisibility to buff my fighting, but more often we I would be doing things like upcasting Fly on our melee characters (including myself) or throwing out a Wall of Force while we're fighting another Infernal War Machine. Counterspell I could like Shield or Absorb Elements - defensive magic fine with Bladesinging. Oh, an casting Dragon's Breath on my Familiar. Some things I that I consider falling under bladesinging as much as "standard casting" includes reaction defenses liek Shield, Absorb Elements and Counterspell, and thinks like Transmute Rock to mire opponents while I was flying. And any spell that buffs my melee attacks. Final battle with [REDACTED, but after the obvious] was fun - only one we got to prep for. We had a Heroes' Feast up, but I had up Fire Shield (Chill), Crown of Stars, and Tenser's Transformation. The last was the only casting of the game, and it nerfed me not being able to Misty Step or cast reaction spells enough that I probably wouldn't again, but it was pretty glorious since auto-advantage plus Elven Accuracy plus +2d12 forcde damage per hit turned me into such a powerhouse. [/QUOTE]
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