Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger/arcane trickster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Adb0782" data-source="post: 8195622" data-attributes="member: 6945705"><p>He wont allow me to drop the weapon and bring it again in the next turn as 2 free actions bcs he said only warlock have arcane focus on the sword and thats have to matter lol, but he allowed me to use booming blade on shadow blade, and anyway ill get acquamarine asap.</p><p>About hex, using it for 6 lv is good, but after that i dont think it can be changed anymore, but well, yea, i see your point here.</p><p></p><p>As i said this is a nice build for a rogue, and it can probably focus on shadow blade more than a straight bladesinger, with a kinda huge ammount of malee damage (one turn: 3d8 shadow blade + 1d8 second attack + 2d8 BB + 7d6 sneak +10 +1d8 hopefully off hand attack, for a total of 70 per turn with no crits) and probably being better than a pure arcane trickster all the way, so ill cosider also it.</p><p></p><p>Yes i understand it, but you are just confirming that a bladesinger for deal damage mostly dont use a blade...and thats kinda weird in my opinion, i think he should alternate good or decent dpr with malee (i honestly dont know if compared with a barbarian or fighter it is near from this point but i think probably no, neither using spellcast abilities for focus on melee, bcs it have to be said that for stay in melee he need to spend resources that many other wizards dont need that much or that anyway they use much less often, keeping their slots much more free) and support party members (till get simulacrum that make he do both things in one turn! Bigby's hand and shadowblade together? he can, haste and shadow blade together? Yes pls! Make my ally become a Trex while using shadow blade? omg yes! Have shadow blade and haste both while the simulacrum cast again a spell in the turn that can be whatever and the character have a spell action plus an attack with shadow blade? thats near to be unbelieveble lol...), thats the bladesinger i have in mind.</p><p></p><p>Yea its for sure a good tank even with few hp (he suffer a lot cha savings, but cant have everything), even probably a sorceradin do it better and deal consistent damage more.</p><p>Spell buffing malee attacks are shadow blade, BB, GFB, maybe enlarge (just 1d4), Spirit Shroud, haste and tenser transformation, plus maybe some not wizard spells, a paladin spell that gives 2d6 damage, hunter mark, hex...but all require concentration, so, having to choose seem that mostly of times shadow blade looks better, or i can think about a very mobile build with longstrider, bladesong and maybe mobile feat (or maybe not), for a total boost of my speed up to 30 feet (plus for sure haste)...he ll become an anticaster, he ll still increase his AC, going to get the casters in the backline. This make this build haste and counterspell focused, so no shadow blade at least till lv 13, when simulacrum can haste me and probably would fit better with a TWF (even without the feat). Other way is cast shadow blade and give up haste, or maybe use GI and rapier, but this last one seem already suboptimal.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8195622, member: 6945705"] He wont allow me to drop the weapon and bring it again in the next turn as 2 free actions bcs he said only warlock have arcane focus on the sword and thats have to matter lol, but he allowed me to use booming blade on shadow blade, and anyway ill get acquamarine asap. About hex, using it for 6 lv is good, but after that i dont think it can be changed anymore, but well, yea, i see your point here. As i said this is a nice build for a rogue, and it can probably focus on shadow blade more than a straight bladesinger, with a kinda huge ammount of malee damage (one turn: 3d8 shadow blade + 1d8 second attack + 2d8 BB + 7d6 sneak +10 +1d8 hopefully off hand attack, for a total of 70 per turn with no crits) and probably being better than a pure arcane trickster all the way, so ill cosider also it. Yes i understand it, but you are just confirming that a bladesinger for deal damage mostly dont use a blade...and thats kinda weird in my opinion, i think he should alternate good or decent dpr with malee (i honestly dont know if compared with a barbarian or fighter it is near from this point but i think probably no, neither using spellcast abilities for focus on melee, bcs it have to be said that for stay in melee he need to spend resources that many other wizards dont need that much or that anyway they use much less often, keeping their slots much more free) and support party members (till get simulacrum that make he do both things in one turn! Bigby's hand and shadowblade together? he can, haste and shadow blade together? Yes pls! Make my ally become a Trex while using shadow blade? omg yes! Have shadow blade and haste both while the simulacrum cast again a spell in the turn that can be whatever and the character have a spell action plus an attack with shadow blade? thats near to be unbelieveble lol...), thats the bladesinger i have in mind. Yea its for sure a good tank even with few hp (he suffer a lot cha savings, but cant have everything), even probably a sorceradin do it better and deal consistent damage more. Spell buffing malee attacks are shadow blade, BB, GFB, maybe enlarge (just 1d4), Spirit Shroud, haste and tenser transformation, plus maybe some not wizard spells, a paladin spell that gives 2d6 damage, hunter mark, hex...but all require concentration, so, having to choose seem that mostly of times shadow blade looks better, or i can think about a very mobile build with longstrider, bladesong and maybe mobile feat (or maybe not), for a total boost of my speed up to 30 feet (plus for sure haste)...he ll become an anticaster, he ll still increase his AC, going to get the casters in the backline. This make this build haste and counterspell focused, so no shadow blade at least till lv 13, when simulacrum can haste me and probably would fit better with a TWF (even without the feat). Other way is cast shadow blade and give up haste, or maybe use GI and rapier, but this last one seem already suboptimal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger/arcane trickster
Top