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Bladesinger/arcane trickster
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<blockquote data-quote="Adb0782" data-source="post: 8195676" data-attributes="member: 6945705"><p>Doing some more consideration:</p><p></p><p>seem that shadowblade is less good than what i thought for a pure bladesinger (at least till lv 13). If we conisder that from lv 3 to lv 6 its better to use BB and rapier and that from lv 9 he can use rapier and BB while he have bigby's hand in play at same time, we realize that before lv 13 he gonna use shadow blade just from lv 6 to lv 9. If we compare a lv 9 bladesinger using shadow blade and a lv 9 bladesinger using a normal rapier and bigby's hand we get this:</p><p></p><p>SB bladesinger will do, assuming he upcast SB at 5th lv slot, 4d8 (SB) + 1d8 Rapier + 3d8 BB (assuming he move) + 10 + 1d6 off hand attack = 53 (that seem good)</p><p>Bigby's hand bladesinger will do 1d8 rapier + 3d8 BB + 1d8 rapier + 10 +4d8 (bigby) + 1d6 off hand attack = 53</p><p></p><p>Same output also considering you can get advantage from the familiar, but in this case bigby's hand can give much more than just 4d8 damage.</p><p>From lv 11 being honest things can change a bit as, if this character find a nice sword (flametongue), use tenser transformation can be worth, but again we dump shadow blade. Lv 13 its just same, if you have a good sword tenser transformation is better, and still more as you have the simulacrum casting for you, but if you didnt find any magic sword than from this lv you can probably use SB.</p><p></p><p>If we compare it with bladesinger 6/AT x we get that this second build, from lv 6, use always shadow blade. At lv 9 he ll get to deal 3d8 (SB) + 1d8 rapier + 3d8 (BB) + 2d6 (SA) + 1d6 off hand attack +10 = 55 so its kinda same and yea, he get also nice abilities from rogue later on but from here (lv 9) one pure bladesinger just get fantastic spells (and arcane defense is very good too), while this guy get just +5d6 sneak attack (and a similar boost can be archieved just from tenser transformation 2 lv later probably), uncanny dodge, evasion and magic ambush (that i still dont honestly know how to use well, except hold person that is anyway concentration and cost 1 action), so its probably not that worth, considering my damage output as a pure bladesinger can boost a lot at lv 11 (tenser transformation hopefully to find a decent sword) and will defintly jump at lv 13 (simulacrum) + one more asi.</p><p>I tryed adding bladesinger lv till i came out with bladesinger 6/AT 5/ bladesinger x, that dont lose simulacrum and tenser transformation, giving anyway a 10 damage output boost with SA and some of the roguish nice stuff, but at this point i dont know if it is worth the delay of hight lv spells, with tenser transformation that enter at lv 16 and simulacrum at lv 18, maybe its too late honestly.</p><p></p><p>PS a totem bear barb with 2 attacks and GWM seem deal around the same ammount of damage at lv 9, just a bit more, i didnt check the fighter, a straight rogue, any, is for sure below, paladin and sorceradin are above for sure, a cleric gish im not sure...</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8195676, member: 6945705"] Doing some more consideration: seem that shadowblade is less good than what i thought for a pure bladesinger (at least till lv 13). If we conisder that from lv 3 to lv 6 its better to use BB and rapier and that from lv 9 he can use rapier and BB while he have bigby's hand in play at same time, we realize that before lv 13 he gonna use shadow blade just from lv 6 to lv 9. If we compare a lv 9 bladesinger using shadow blade and a lv 9 bladesinger using a normal rapier and bigby's hand we get this: SB bladesinger will do, assuming he upcast SB at 5th lv slot, 4d8 (SB) + 1d8 Rapier + 3d8 BB (assuming he move) + 10 + 1d6 off hand attack = 53 (that seem good) Bigby's hand bladesinger will do 1d8 rapier + 3d8 BB + 1d8 rapier + 10 +4d8 (bigby) + 1d6 off hand attack = 53 Same output also considering you can get advantage from the familiar, but in this case bigby's hand can give much more than just 4d8 damage. From lv 11 being honest things can change a bit as, if this character find a nice sword (flametongue), use tenser transformation can be worth, but again we dump shadow blade. Lv 13 its just same, if you have a good sword tenser transformation is better, and still more as you have the simulacrum casting for you, but if you didnt find any magic sword than from this lv you can probably use SB. If we compare it with bladesinger 6/AT x we get that this second build, from lv 6, use always shadow blade. At lv 9 he ll get to deal 3d8 (SB) + 1d8 rapier + 3d8 (BB) + 2d6 (SA) + 1d6 off hand attack +10 = 55 so its kinda same and yea, he get also nice abilities from rogue later on but from here (lv 9) one pure bladesinger just get fantastic spells (and arcane defense is very good too), while this guy get just +5d6 sneak attack (and a similar boost can be archieved just from tenser transformation 2 lv later probably), uncanny dodge, evasion and magic ambush (that i still dont honestly know how to use well, except hold person that is anyway concentration and cost 1 action), so its probably not that worth, considering my damage output as a pure bladesinger can boost a lot at lv 11 (tenser transformation hopefully to find a decent sword) and will defintly jump at lv 13 (simulacrum) + one more asi. I tryed adding bladesinger lv till i came out with bladesinger 6/AT 5/ bladesinger x, that dont lose simulacrum and tenser transformation, giving anyway a 10 damage output boost with SA and some of the roguish nice stuff, but at this point i dont know if it is worth the delay of hight lv spells, with tenser transformation that enter at lv 16 and simulacrum at lv 18, maybe its too late honestly. PS a totem bear barb with 2 attacks and GWM seem deal around the same ammount of damage at lv 9, just a bit more, i didnt check the fighter, a straight rogue, any, is for sure below, paladin and sorceradin are above for sure, a cleric gish im not sure... [/QUOTE]
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