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Bladesinger/arcane trickster
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<blockquote data-quote="auburn2" data-source="post: 8198369" data-attributes="member: 6855259"><p>We make use of the disadvantage all the time in our Party. Either hex strength or dex to enable grapple, shove, tumble or overun or hex wisdom to make it easier for the Rogue or others in your party to hide.</p><p></p><p>We also use hex in conversation quite a bit, use it on an enemies Charisma to make it easier for you to tell if they are lying or use it on their wisdom to make it easier for you to lie to them. It is strictly better than Friends for this because the enemy does not automatically know they have been enchanted. We generally prefer it over Charm person for the same reason, and because they do not get a save. You can also use it while gambling. If you are creative it is a very versitile spell.</p><p></p><p>I would agree hex is not worth getting on its own, but as far as enchantment spells go, Hex is a pretty good one to pair with Misty Step and Fey touched.</p><p></p><p>For a bladesinger you are right about concentration to a degree, blur is king of concentration spells for a bladesinger once they hit level three. I used hypnotic pattern a lot too at higher levels. But you are not casting those every fight, and when you aren't hex as a level 1 casting is a nice spell for a single fight, especially when the first casting of the day is free. Comparing it to shadow blade at 6th level and above - Hex with an attack and booming blade is going to usually do more base damage than two shadowblade attacks, after the first round you can get a third attack with TWF and do quite a bit more.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8198369, member: 6855259"] We make use of the disadvantage all the time in our Party. Either hex strength or dex to enable grapple, shove, tumble or overun or hex wisdom to make it easier for the Rogue or others in your party to hide. We also use hex in conversation quite a bit, use it on an enemies Charisma to make it easier for you to tell if they are lying or use it on their wisdom to make it easier for you to lie to them. It is strictly better than Friends for this because the enemy does not automatically know they have been enchanted. We generally prefer it over Charm person for the same reason, and because they do not get a save. You can also use it while gambling. If you are creative it is a very versitile spell. I would agree hex is not worth getting on its own, but as far as enchantment spells go, Hex is a pretty good one to pair with Misty Step and Fey touched. For a bladesinger you are right about concentration to a degree, blur is king of concentration spells for a bladesinger once they hit level three. I used hypnotic pattern a lot too at higher levels. But you are not casting those every fight, and when you aren't hex as a level 1 casting is a nice spell for a single fight, especially when the first casting of the day is free. Comparing it to shadow blade at 6th level and above - Hex with an attack and booming blade is going to usually do more base damage than two shadowblade attacks, after the first round you can get a third attack with TWF and do quite a bit more. [/QUOTE]
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Bladesinger/arcane trickster
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