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Bladesinger Concept Optimization
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<blockquote data-quote="Bullvinne" data-source="post: 6808589" data-attributes="member: 6812540"><p>So I just started a new campaign with friends and wanted to optimize my character concept. I want a gish build based off of of a High Elven Champion of Corellon Larethian. </p><p></p><p>I remember the wizard had a paragon path in 4th edition based off of this and I wanted to capture the same idea in 5th.</p><p></p><p>So I already know it will incorporate the new Bladesinger subclass as a main part of the build, and I am thinking that multiclass fighter would match the concept best, but multiclass rogue also has its advantage. </p><p></p><p>My character is already level 2 Bladesinger with the following stats (rolled plus High Elf Racial bonuses):</p><p>Str: 11</p><p>Dex: 18</p><p>Con: 13</p><p>Int: 18</p><p>Wis: 12</p><p>Cha: 7</p><p></p><p>Also; as a side note, the rest of the party is comprised of a Fighter going Purple Dragon Knight, a Mastermind Rogue, and a Lore Bard. None of the other players are super min-max’ers and the DM is great at making the power of the encounters equal to our level of power. </p><p></p><p>So I don't want to focus on the absurdly powerful wizard spells that can trivialize an entire encounter and leave my teammates feeling like they are contributing nothing to the encounter (Wish and Simulacrum will never be used, changing into a ancient brass dragon , etc)</p><p></p><p>I have a few ideas that I will list out below (Both Fighter and Rogue MC options, and from most bladesinger to less bladesinger), Please let me know which you think would be the best all around Gish:</p><p></p><p></p><p>Fighter (EK) Multiclass options:</p><p></p><p><strong>14BS/6EK</strong> focusing on Multiple attacks (Extra attack, dualweilding, and haste):</p><p>ASI(5 total): +2 Dex, +2 Int, Warcaster, Dual Wield, Last One Open </p><p>Fighting Style: Two Weapon Fighting Style</p><p></p><p>Pros:</p><p>7th level spells known and 16th level effective caster</p><p>4 x (1d8 + 10 (rapiers)) possible at-will attack damage (2 attacks with Extra Attack, Bonus attack from twf, and Haste Attack, needs two weapon fighting style and the dual wield feat to make the most of it)</p><p>BS lvl 10 damage soak ability</p><p>Action Surge and Second Wind</p><p></p><p>Cons: </p><p>Only 6 levels of Fighter HP so still kinda bad in the HP department, Gives up the other EK goodies like War Magic and Eldritch Strike for the +Int to melee attacks.</p><p></p><p>Conclusion: Most caster of the bunch, least survivable out of all of the Fighter options, but has the basis of a gish</p><p></p><p></p><p><strong>13BS/7EK</strong> focusing on War Magic and BB/GFB as main at-will attack method:</p><p>ASI(5 total): +2 Dex, +2 Int, Warcaster, Last Two Open </p><p>Fighting Style: Duelist Fighting Style</p><p></p><p>Pros:</p><p>7th level spells known and 15th level effective caster</p><p>3 x (1d8 +7 (rapiers)) + 3d8 to 6d8 (if the BB/GFB secondary riders happen) at-will attack damage (War Magic’ed GFB or BB, Bonus attack, and Haste Attack, no specific feats needed to make the most of this)</p><p>War Magic</p><p>BS lvl 10 damage soak ability</p><p>Action Surge and Second Wind</p><p></p><p>Cons: Only 7 levels of Fighter HP so still kinda bad in the HP department, Gives up +int to each melee attack for War Magic but gains Duelist Fighting Style to offset the loss.</p><p></p><p>Conclusion: Just one more fighter level doesn't give much more survivability, but it does give you the tasty War Magic ability and makes you feel like you are weaving magic and melee while keeping on par with straight attacks.</p><p></p><p></p><p><strong>10BS/10EK</strong> focusing on War Magic and BB/GFB as main at-will attack method:</p><p>ASI(5 total): +2 Dex, +2 Int, Warcaster, Last Two Open </p><p>Fighting Style: Duelist Fighting Style</p><p></p><p>Pros:</p><p>3 x (1d8 +7 (rapiers)) + 3d8 to 6d8 (if the BB/GFB secondary riders happen) at-will attack damage (War Magic’ed GFB or BB, Bonus attack, and Haste Attack, no specific feats needed to make the most of this)</p><p>10 levels of fighter hit dice for more survivability</p><p>Eldritch Strike for spell success!</p><p>Indomitable (more survivability)</p><p>War Magic</p><p>BS lvl 10 damage soak ability</p><p>Action Surge and Second Wind</p><p></p><p>Cons: 5th level spells known and 13th level effective caster so starting to lose some of the casting goodness.</p><p></p><p>Conclusion: You now get at least half of your levels at a d10 HD, The Sexy Eldritch Strike for conferring disadvantage on a spell save if you hit a baddie, still ok on the spells known but starting to drop.</p><p></p><p></p><p><strong>2BS/18EK</strong> focusing on Multiple attacks (Extra attack, dualweilding, and haste):</p><p>ASI(6 total): +2 Dex, +2 Int, Warcaster, Dual Wielding, Last Two Open</p><p>Fighting Style: Two Weapon Fighting</p><p></p><p>Pros:</p><p>5 x (1d8 + 5 (rapiers)) possible at-will attack damage (3 attacks with Extra Attack, Bonus attack from twf, and Haste Attack, needs two weapon fighting style and the dual wield feat to make the most of it)</p><p>18 levels of fighter hit dice for the most survivability</p><p>Improved War Magic for Fireball + Basic attack? lol</p><p>Arcane Charge for extra movement</p><p>Eldritch Strike for spell success!</p><p>Indomitable (more survivability) x 3</p><p>War Magic (for when a GFB or BB would be better then 5 attacks)</p><p>Action Surge x 2 and Second Wind</p><p></p><p>Cons: 3rd level spells known and 8th level effective caster so the least caster of the bunch</p><p></p><p>Conclusion: The 18 levels of fighter make you have a great HP pool, however you loose the BS ability to spend a spell slot to reduce damage from an attack. Not sure if this is a good tradeoff. You also are the worst in casting, you only know 3rd level spells, and most of them have to be from the Abjuration/Evocation spell lists. However, you have 5 attacks at 1d8 + 5 per attack.</p><p></p><p></p><p>Rogue (AT) Multiclass Options:</p><p></p><p><strong>11BS/9AT</strong> focusing on Multiple attacks for sneak attack fishing (Extra attack, dualweilding, and haste):</p><p>ASI(4total): +2 Dex, +2 Int, Warcaster, Dual Wielding</p><p></p><p>Pros:</p><p>4 x (1d8 + 5 (rapiers)) + 5d6 (sneak attack) possible at-will attack damage (2 attacks with Extra Attack, Bonus attack from twf, and Haste Attack, needs two weapon fighting style and the dual wield feat to make the most of it)</p><p>6th level spells known and 14th level effective caster</p><p>Extra Attack</p><p>Expertise</p><p>Cunning Action</p><p>Uncanny Dodge</p><p>Evasion</p><p>BS lvl 10 ability to absorb damage</p><p>Magical Ambush 1 level before Eldritch Knight gets his (Eldritch Strike)</p><p></p><p>Cons: Lower Hit Die then the Fighter Multiclass, rogue is less tied to my concept</p><p></p><p>Conclusion: More ways to make a single attack hurt with 5d6 Sneak Attack, gets Magical Ambush earlier then EK would, with Uncanny Dodge, Evasion, and the BS lvl 10 ability, it might be the most survivable out of the lot, even without the d10 HD from fighter.</p><p></p><p></p><p><strong>7BS/13AT</strong> Focusing on using GFB or BB plus Versatile Trickster to ensure advantage on attack:</p><p>ASI(5total): +2 Dex, +2 Int, Warcaster, Last Two Open</p><p></p><p>Pros:</p><p>1 x (1d8 + 5 (rapier)) + 7d6 (sneak attack) + 3d8 to 6d8 (if the BB/GFB secondary riders happen) possible at-will attack damage with advantage</p><p>true 4th level wizard spells known and 11th level effective caster</p><p>Extra Attack (probably wont be used</p><p>Expertise</p><p>Cunning Action</p><p>Uncanny Dodge</p><p>Evasion</p><p>Magical Ambush 1 level before Eldritch Knight gets his (Eldritch Strike)</p><p>Reliable Talent</p><p>Versatile Trickster</p><p></p><p>Cons: Lose some survivability from the level 10 BS feature but reliably gain advantage and sneak attack without allies</p><p></p><p>Conclusion: Probably the most punishable single attack of all builds, it loses some survivability but it could be made up by the extra ASI this build gets.</p><p></p><p></p><p>Thoughts/Ideas on which is the best/most optimized gish?</p></blockquote><p></p>
[QUOTE="Bullvinne, post: 6808589, member: 6812540"] So I just started a new campaign with friends and wanted to optimize my character concept. I want a gish build based off of of a High Elven Champion of Corellon Larethian. I remember the wizard had a paragon path in 4th edition based off of this and I wanted to capture the same idea in 5th. So I already know it will incorporate the new Bladesinger subclass as a main part of the build, and I am thinking that multiclass fighter would match the concept best, but multiclass rogue also has its advantage. My character is already level 2 Bladesinger with the following stats (rolled plus High Elf Racial bonuses): Str: 11 Dex: 18 Con: 13 Int: 18 Wis: 12 Cha: 7 Also; as a side note, the rest of the party is comprised of a Fighter going Purple Dragon Knight, a Mastermind Rogue, and a Lore Bard. None of the other players are super min-max’ers and the DM is great at making the power of the encounters equal to our level of power. So I don't want to focus on the absurdly powerful wizard spells that can trivialize an entire encounter and leave my teammates feeling like they are contributing nothing to the encounter (Wish and Simulacrum will never be used, changing into a ancient brass dragon , etc) I have a few ideas that I will list out below (Both Fighter and Rogue MC options, and from most bladesinger to less bladesinger), Please let me know which you think would be the best all around Gish: Fighter (EK) Multiclass options: [B]14BS/6EK[/B] focusing on Multiple attacks (Extra attack, dualweilding, and haste): ASI(5 total): +2 Dex, +2 Int, Warcaster, Dual Wield, Last One Open Fighting Style: Two Weapon Fighting Style Pros: 7th level spells known and 16th level effective caster 4 x (1d8 + 10 (rapiers)) possible at-will attack damage (2 attacks with Extra Attack, Bonus attack from twf, and Haste Attack, needs two weapon fighting style and the dual wield feat to make the most of it) BS lvl 10 damage soak ability Action Surge and Second Wind Cons: Only 6 levels of Fighter HP so still kinda bad in the HP department, Gives up the other EK goodies like War Magic and Eldritch Strike for the +Int to melee attacks. Conclusion: Most caster of the bunch, least survivable out of all of the Fighter options, but has the basis of a gish [B]13BS/7EK[/B] focusing on War Magic and BB/GFB as main at-will attack method: ASI(5 total): +2 Dex, +2 Int, Warcaster, Last Two Open Fighting Style: Duelist Fighting Style Pros: 7th level spells known and 15th level effective caster 3 x (1d8 +7 (rapiers)) + 3d8 to 6d8 (if the BB/GFB secondary riders happen) at-will attack damage (War Magic’ed GFB or BB, Bonus attack, and Haste Attack, no specific feats needed to make the most of this) War Magic BS lvl 10 damage soak ability Action Surge and Second Wind Cons: Only 7 levels of Fighter HP so still kinda bad in the HP department, Gives up +int to each melee attack for War Magic but gains Duelist Fighting Style to offset the loss. Conclusion: Just one more fighter level doesn't give much more survivability, but it does give you the tasty War Magic ability and makes you feel like you are weaving magic and melee while keeping on par with straight attacks. [B]10BS/10EK[/B] focusing on War Magic and BB/GFB as main at-will attack method: ASI(5 total): +2 Dex, +2 Int, Warcaster, Last Two Open Fighting Style: Duelist Fighting Style Pros: 3 x (1d8 +7 (rapiers)) + 3d8 to 6d8 (if the BB/GFB secondary riders happen) at-will attack damage (War Magic’ed GFB or BB, Bonus attack, and Haste Attack, no specific feats needed to make the most of this) 10 levels of fighter hit dice for more survivability Eldritch Strike for spell success! Indomitable (more survivability) War Magic BS lvl 10 damage soak ability Action Surge and Second Wind Cons: 5th level spells known and 13th level effective caster so starting to lose some of the casting goodness. Conclusion: You now get at least half of your levels at a d10 HD, The Sexy Eldritch Strike for conferring disadvantage on a spell save if you hit a baddie, still ok on the spells known but starting to drop. [B]2BS/18EK[/B] focusing on Multiple attacks (Extra attack, dualweilding, and haste): ASI(6 total): +2 Dex, +2 Int, Warcaster, Dual Wielding, Last Two Open Fighting Style: Two Weapon Fighting Pros: 5 x (1d8 + 5 (rapiers)) possible at-will attack damage (3 attacks with Extra Attack, Bonus attack from twf, and Haste Attack, needs two weapon fighting style and the dual wield feat to make the most of it) 18 levels of fighter hit dice for the most survivability Improved War Magic for Fireball + Basic attack? lol Arcane Charge for extra movement Eldritch Strike for spell success! Indomitable (more survivability) x 3 War Magic (for when a GFB or BB would be better then 5 attacks) Action Surge x 2 and Second Wind Cons: 3rd level spells known and 8th level effective caster so the least caster of the bunch Conclusion: The 18 levels of fighter make you have a great HP pool, however you loose the BS ability to spend a spell slot to reduce damage from an attack. Not sure if this is a good tradeoff. You also are the worst in casting, you only know 3rd level spells, and most of them have to be from the Abjuration/Evocation spell lists. However, you have 5 attacks at 1d8 + 5 per attack. Rogue (AT) Multiclass Options: [B]11BS/9AT[/B] focusing on Multiple attacks for sneak attack fishing (Extra attack, dualweilding, and haste): ASI(4total): +2 Dex, +2 Int, Warcaster, Dual Wielding Pros: 4 x (1d8 + 5 (rapiers)) + 5d6 (sneak attack) possible at-will attack damage (2 attacks with Extra Attack, Bonus attack from twf, and Haste Attack, needs two weapon fighting style and the dual wield feat to make the most of it) 6th level spells known and 14th level effective caster Extra Attack Expertise Cunning Action Uncanny Dodge Evasion BS lvl 10 ability to absorb damage Magical Ambush 1 level before Eldritch Knight gets his (Eldritch Strike) Cons: Lower Hit Die then the Fighter Multiclass, rogue is less tied to my concept Conclusion: More ways to make a single attack hurt with 5d6 Sneak Attack, gets Magical Ambush earlier then EK would, with Uncanny Dodge, Evasion, and the BS lvl 10 ability, it might be the most survivable out of the lot, even without the d10 HD from fighter. [B]7BS/13AT[/B] Focusing on using GFB or BB plus Versatile Trickster to ensure advantage on attack: ASI(5total): +2 Dex, +2 Int, Warcaster, Last Two Open Pros: 1 x (1d8 + 5 (rapier)) + 7d6 (sneak attack) + 3d8 to 6d8 (if the BB/GFB secondary riders happen) possible at-will attack damage with advantage true 4th level wizard spells known and 11th level effective caster Extra Attack (probably wont be used Expertise Cunning Action Uncanny Dodge Evasion Magical Ambush 1 level before Eldritch Knight gets his (Eldritch Strike) Reliable Talent Versatile Trickster Cons: Lose some survivability from the level 10 BS feature but reliably gain advantage and sneak attack without allies Conclusion: Probably the most punishable single attack of all builds, it loses some survivability but it could be made up by the extra ASI this build gets. Thoughts/Ideas on which is the best/most optimized gish? [/QUOTE]
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