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Bladesinger final cut
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<blockquote data-quote="Adb0782" data-source="post: 8207510" data-attributes="member: 6945705"><p>Im sorry if sometime my post are too long and i write too much <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>but I have time only till tomorrow for decide the asi's progression,</p><p>while the spells i think its ok (but if i can make it somehow better ill be really happy), as i have 12 spells that use my int, around 20 spells for combat all splitted in several lv and that, except few (hypnotic pattern, wall of force and shadow blade, and maybe also soul cage and scatter cant be played together till very late), all seem sinergieze well and can be used in different situations, 3 rituals (would be nice to put some more, ray's telepatic and the istant summon are nice, especially the istant summon, but i dont think i have space at 6th lv for it), around 15 utilities, couple control (the stronger with concentration) and couple debuff (with no concentration). But anyway i can still change idea on my spells, what is kinda urgent to decide is if go with first int, resilinent (con) and only after it give dex a chance (at lv 12), or get first 18 dex as first asi and so delaying resilient to lv 12.</p><p>As i said i'd like play him with debuffing and/or area damage in the first round, than Shadow Blade in melee mostly of times, often advantage with SB and familiar, or flanking (later on soul cage also help with it if it dont save something better), great mobility (misty step, dimension door, steel wind strike, scatter), some buff at hight lv (soul cage, true sight), some good use of bonus action as i cant TWF (again soul cage and Crown of stars and earlier, but also later, misty step), one really strong wall, one "heal" spell (polimorph, before false life precasted), forcecage its always good to have, not to mention simulacrum and contingency. During the way he is supposed to leave things like mirror image and blink, after get T2/T3 probably, but my real doubt keep being if 16 dex will be enough for hit till lv 12 (or till the end), or its better give it a +2 first and than forget about it...</p><p></p><p>Ps other thing im considering is a dip hexblade after lv 14 (or 17).</p><p>+5 (+6 later) to damage +5 int + 3 dex = +13/14 on every attack he made, plus SB + BB, crit chance doubled and often advange,, even just for 2 fights a day, seem lots of goody. The real problem is that it enter at turn 3, bcs first turn can be lets say Bladesong + synaptic static, turn 2 is SB and full attack, turn 3 is curse + full attack, so im not totally sure its worth it bcs it enter kinda late, but maybe can be good if i give up shadow blade for any magic weapon, entering in turn 2 it seem really too good and ill use concentration for other thing. what do you think about?</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8207510, member: 6945705"] Im sorry if sometime my post are too long and i write too much :p but I have time only till tomorrow for decide the asi's progression, while the spells i think its ok (but if i can make it somehow better ill be really happy), as i have 12 spells that use my int, around 20 spells for combat all splitted in several lv and that, except few (hypnotic pattern, wall of force and shadow blade, and maybe also soul cage and scatter cant be played together till very late), all seem sinergieze well and can be used in different situations, 3 rituals (would be nice to put some more, ray's telepatic and the istant summon are nice, especially the istant summon, but i dont think i have space at 6th lv for it), around 15 utilities, couple control (the stronger with concentration) and couple debuff (with no concentration). But anyway i can still change idea on my spells, what is kinda urgent to decide is if go with first int, resilinent (con) and only after it give dex a chance (at lv 12), or get first 18 dex as first asi and so delaying resilient to lv 12. As i said i'd like play him with debuffing and/or area damage in the first round, than Shadow Blade in melee mostly of times, often advantage with SB and familiar, or flanking (later on soul cage also help with it if it dont save something better), great mobility (misty step, dimension door, steel wind strike, scatter), some buff at hight lv (soul cage, true sight), some good use of bonus action as i cant TWF (again soul cage and Crown of stars and earlier, but also later, misty step), one really strong wall, one "heal" spell (polimorph, before false life precasted), forcecage its always good to have, not to mention simulacrum and contingency. During the way he is supposed to leave things like mirror image and blink, after get T2/T3 probably, but my real doubt keep being if 16 dex will be enough for hit till lv 12 (or till the end), or its better give it a +2 first and than forget about it... Ps other thing im considering is a dip hexblade after lv 14 (or 17). +5 (+6 later) to damage +5 int + 3 dex = +13/14 on every attack he made, plus SB + BB, crit chance doubled and often advange,, even just for 2 fights a day, seem lots of goody. The real problem is that it enter at turn 3, bcs first turn can be lets say Bladesong + synaptic static, turn 2 is SB and full attack, turn 3 is curse + full attack, so im not totally sure its worth it bcs it enter kinda late, but maybe can be good if i give up shadow blade for any magic weapon, entering in turn 2 it seem really too good and ill use concentration for other thing. what do you think about? [/QUOTE]
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