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<blockquote data-quote="Pentius" data-source="post: 5626046" data-attributes="member: 6676736"><p>I care about fluff, too. That doesn't make it crunch, though. </p><p>I don't understand the part where I'm supposed to play the norm, and not the exception. I don't RP to play John the Totally Average and Uninteresting Swordsman. I do it to play John, the Guy Who Is Much More Interesting Than I Am In Real Life.</p><p></p><p> "Almost" in this case gives the GM effectively nothing. The Gm could ALWAYS allow whatever the heck he wanted to allow. May as well dump a glass of water in the ocean and tell the fish you gave them a present. What the "Almost" does in this case, is to give the Players a written backup to the idea of playing a non-elven bladesinger, which will really only be useful in games where they have to convince the GM to let them play what they want.</p><p></p><p>Saying NO still exists. There is a marked trend in recent years, though, to find out whether you're saying "No" because you have a good reason to, or whether the only real justification behind "No" is "because they're just the players, screw those guys." and then to not do the latter.</p><p></p><p>I'll let someone play a human dwarven defender if they can sell me on a reskin of the mechanics or a good backstory about how a human came to be that trusted in dwarven society. The amount of stupid and/or 80's I associate with the idea of racial restrictions has nothing to do with it.</p><p></p><p></p><p>Well, the troll in me says, "Yes, just because it bothers you, and now I shall gleefully create a half-orc bladesinger with that in mind." However, in practice I usually just don't consider "the legacy of D&D" when making my "MUNCHKIN POWER BUILDS"(that may or may not be overpowered, or based on cheating or loopholes). I care about the fluff. However, when it comes down to it, I only really care about the fluff I and my group want at the table. If I want to make, say, a Tiefling who has mixed magic with swordplay, and I decide Bladesinger mechanics are more fitting for my purposes than Swordmage or Hexblade ones, I'm not going to give even one crap about what 30 year old sourcebooks I'm not using that were written for a game I'm not playing have to say on the issue.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5626046, member: 6676736"] I care about fluff, too. That doesn't make it crunch, though. I don't understand the part where I'm supposed to play the norm, and not the exception. I don't RP to play John the Totally Average and Uninteresting Swordsman. I do it to play John, the Guy Who Is Much More Interesting Than I Am In Real Life. "Almost" in this case gives the GM effectively nothing. The Gm could ALWAYS allow whatever the heck he wanted to allow. May as well dump a glass of water in the ocean and tell the fish you gave them a present. What the "Almost" does in this case, is to give the Players a written backup to the idea of playing a non-elven bladesinger, which will really only be useful in games where they have to convince the GM to let them play what they want. Saying NO still exists. There is a marked trend in recent years, though, to find out whether you're saying "No" because you have a good reason to, or whether the only real justification behind "No" is "because they're just the players, screw those guys." and then to not do the latter. I'll let someone play a human dwarven defender if they can sell me on a reskin of the mechanics or a good backstory about how a human came to be that trusted in dwarven society. The amount of stupid and/or 80's I associate with the idea of racial restrictions has nothing to do with it. Well, the troll in me says, "Yes, just because it bothers you, and now I shall gleefully create a half-orc bladesinger with that in mind." However, in practice I usually just don't consider "the legacy of D&D" when making my "MUNCHKIN POWER BUILDS"(that may or may not be overpowered, or based on cheating or loopholes). I care about the fluff. However, when it comes down to it, I only really care about the fluff I and my group want at the table. If I want to make, say, a Tiefling who has mixed magic with swordplay, and I decide Bladesinger mechanics are more fitting for my purposes than Swordmage or Hexblade ones, I'm not going to give even one crap about what 30 year old sourcebooks I'm not using that were written for a game I'm not playing have to say on the issue. [/QUOTE]
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