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<blockquote data-quote="Terramotus" data-source="post: 5626081" data-attributes="member: 7220"><p>First thoughts:</p><p>1) Agree with the OP that this class is a mess. Not much of a controller, and wizard encounters as dailies seems like an absolutely horrible idea. For that to be ok, their at-wills better be ridiculously OP compared to other at-wills, and that doesn't appear to be the case.</p><p></p><p>2) Did they have to make it a wizard and thus eliminate the possibility of multiclassing to be more Wizardy? First they steal the name from the original class and now everything's a damn wizard.</p><p></p><p>3) Man, I hate Essentials so much. Where O4E was exception-based game design, I think the newer Essentials classes are more along the lines of "random-ass" game design. It shares few design or play elements with other classes save for the way it's printed in the book.</p><p></p><p>4) Regardless of how they want to much with attacks working and the formatting, would it kill them to make a class with At-Wills, Encounters, and Dailies that you can choose from? Is that somehow now bad game design? I guess in Essentials you have to choose from two of those for some reason.</p><p></p><p>5E can't come fast enough. The lack of good content coming out has got me on the edge of cancelling my DDI account. Their horrible web tools are not worth that money alone.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 5626081, member: 7220"] First thoughts: 1) Agree with the OP that this class is a mess. Not much of a controller, and wizard encounters as dailies seems like an absolutely horrible idea. For that to be ok, their at-wills better be ridiculously OP compared to other at-wills, and that doesn't appear to be the case. 2) Did they have to make it a wizard and thus eliminate the possibility of multiclassing to be more Wizardy? First they steal the name from the original class and now everything's a damn wizard. 3) Man, I hate Essentials so much. Where O4E was exception-based game design, I think the newer Essentials classes are more along the lines of "random-ass" game design. It shares few design or play elements with other classes save for the way it's printed in the book. 4) Regardless of how they want to much with attacks working and the formatting, would it kill them to make a class with At-Wills, Encounters, and Dailies that you can choose from? Is that somehow now bad game design? I guess in Essentials you have to choose from two of those for some reason. 5E can't come fast enough. The lack of good content coming out has got me on the edge of cancelling my DDI account. Their horrible web tools are not worth that money alone. [/QUOTE]
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