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<blockquote data-quote="Estlor" data-source="post: 5626690" data-attributes="member: 7261"><p>I'll reserve judgement on the class until I see it in play at the table (which I will, since I've played an elven fighter/mage in every edition so I see an eldarin bladesinger in my future), but I have some thoughts about this I haven't seen come up yet.</p><p></p><p><strong>It's a bird! It's a plane! It's a... monk?</strong></p><p>Honestly, that's what I see here. Non-defender with solid, melee AC? Check. Bonus damage effect that can be spread to different targets at the PC's whim? Check. Special keyword invented to handle a unique aspect of the class? Check. So a monk is a striker with a controller aspect and a bladesinger is a controller with a striker aspect.</p><p></p><p><strong>Another BECMI class gets created for Essentials.</strong></p><p>This is totally the BECMI elf. Decent melee-er that's eventually outclassed by the fighter. Decent spellcaster that's eventually outclassed by the magic-user. Ladies and gentlemen, no reason to keep using the fey hexblade in your deliberately old-school Known World campaign.</p><p></p><p><strong>Speaking of the Known World, Forester, yo.</strong></p><p>There's your human bladesinger. The Known World had a group of humans in Thyatis that lived alongside the elves and often would be adopted into the elven clans. Those humans could be the Forester class, which was kind of an elf-light human.</p><p></p><p>Which brings up a point - IMHO, humans are the strongest bladesingers out of the box. Trade a point of bladesong damage for a Fort and Ref are 1 higher than eladrins and elves and a Will is 1 higher than elves. On top of that, you've got a wizard at-will too. Beguiling Strands, Winged Horde, Frost Burst... that's a nice bonus.</p></blockquote><p></p>
[QUOTE="Estlor, post: 5626690, member: 7261"] I'll reserve judgement on the class until I see it in play at the table (which I will, since I've played an elven fighter/mage in every edition so I see an eldarin bladesinger in my future), but I have some thoughts about this I haven't seen come up yet. [B]It's a bird! It's a plane! It's a... monk?[/B] Honestly, that's what I see here. Non-defender with solid, melee AC? Check. Bonus damage effect that can be spread to different targets at the PC's whim? Check. Special keyword invented to handle a unique aspect of the class? Check. So a monk is a striker with a controller aspect and a bladesinger is a controller with a striker aspect. [B]Another BECMI class gets created for Essentials.[/B] This is totally the BECMI elf. Decent melee-er that's eventually outclassed by the fighter. Decent spellcaster that's eventually outclassed by the magic-user. Ladies and gentlemen, no reason to keep using the fey hexblade in your deliberately old-school Known World campaign. [B]Speaking of the Known World, Forester, yo.[/B] There's your human bladesinger. The Known World had a group of humans in Thyatis that lived alongside the elves and often would be adopted into the elven clans. Those humans could be the Forester class, which was kind of an elf-light human. Which brings up a point - IMHO, humans are the strongest bladesingers out of the box. Trade a point of bladesong damage for a Fort and Ref are 1 higher than eladrins and elves and a Will is 1 higher than elves. On top of that, you've got a wizard at-will too. Beguiling Strands, Winged Horde, Frost Burst... that's a nice bonus. [/QUOTE]
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