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<blockquote data-quote="ceiling90" data-source="post: 5627268" data-attributes="member: 82284"><p>I think the designers realized that somewhere in their quest for balance, in a list based RPG, they hit a wall. There wasn't anything that you build for a new class that didn't already have better analogs, and certainly can't make corner case classes or niche classes, and still follow the same structure.</p><p></p><p>They also have a policy of fixing by addition (save for the class compendium entries); so this is their solution. I'm okay with it. It makes for easy blueprints, a focused design philosophy, and more importantly expansion to the game. </p><p></p><p>The Bladesinger is an interesting exercise to bringing back niche classes; where fluff dictates mechanics. The Swordmage is the 4e re-take on the bladesinger and the archetypes behind it, but I'm sure many players didn't quite take to it as the same Bladesinger that was present in the annuls of DnD history (note: I only started in 3.5, and really have no real feeling for the history of the game). This could also be their (the designers) re-imagining of the Swordmage -more hit-y with swords and more spells that go boom. </p><p></p><p>As for being a Wizard? Maybe a throwback to fluff? or a more reasonable use of an already massive resource of the mage spells in about 6 different books. </p><p></p><p>I like the new direction, mostly. It certainly makes the classes feel more classy, and reinforces that fact that you're play a class and level based game. Which I think may be the root problem from the design paradigm shift from the earlier paradigm. </p><p></p><p>(Note: For a while, I didn't like Essentials; but reading through the books and playing a game or two with the new class structures, it struck me as a brilliant solution to analysis paralysis, focused role/character purpose; and ease of play.)</p><p></p><p>After all, in the early days, it was stated that you could make a classless DnD, with the new edition; some people rejoiced, and I'm sure some people worried. </p><p></p><p>You know, I think was little more than little tangent. I'll stop here.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5627268, member: 82284"] I think the designers realized that somewhere in their quest for balance, in a list based RPG, they hit a wall. There wasn't anything that you build for a new class that didn't already have better analogs, and certainly can't make corner case classes or niche classes, and still follow the same structure. They also have a policy of fixing by addition (save for the class compendium entries); so this is their solution. I'm okay with it. It makes for easy blueprints, a focused design philosophy, and more importantly expansion to the game. The Bladesinger is an interesting exercise to bringing back niche classes; where fluff dictates mechanics. The Swordmage is the 4e re-take on the bladesinger and the archetypes behind it, but I'm sure many players didn't quite take to it as the same Bladesinger that was present in the annuls of DnD history (note: I only started in 3.5, and really have no real feeling for the history of the game). This could also be their (the designers) re-imagining of the Swordmage -more hit-y with swords and more spells that go boom. As for being a Wizard? Maybe a throwback to fluff? or a more reasonable use of an already massive resource of the mage spells in about 6 different books. I like the new direction, mostly. It certainly makes the classes feel more classy, and reinforces that fact that you're play a class and level based game. Which I think may be the root problem from the design paradigm shift from the earlier paradigm. (Note: For a while, I didn't like Essentials; but reading through the books and playing a game or two with the new class structures, it struck me as a brilliant solution to analysis paralysis, focused role/character purpose; and ease of play.) After all, in the early days, it was stated that you could make a classless DnD, with the new edition; some people rejoiced, and I'm sure some people worried. You know, I think was little more than little tangent. I'll stop here. [/QUOTE]
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