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<blockquote data-quote="FireLance" data-source="post: 5627522" data-attributes="member: 3424"><p>Well yes, the Essentials classes have fewer choices, even though on the whole they add to the choices available to the players. Where I see the experimentation is in trying to find a reasonably balanced trade-off between constant, at-will, encounter and daily abilities. The slayer, for example, seemed to me to be trading off daily attacks for a constant bonus to damage. The bladesinger seems to me to be trading off less powerful dailies for more powerful at-wills. </p><p></p><p>I don't think it's a coincidence that Mike Mearls has been talking about a "complexity dial" recently. This is just speculation on my part, but it may be leading up to "unified" classes where the player's choice options are expanded from simply selecting between powers with the same frequency to powers with varying frequencies (so a "unified" fighter could choose between a constant damage bonus and a daily power, for example). In a way, we already see this with the utility power choices for some classes.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5627522, member: 3424"] Well yes, the Essentials classes have fewer choices, even though on the whole they add to the choices available to the players. Where I see the experimentation is in trying to find a reasonably balanced trade-off between constant, at-will, encounter and daily abilities. The slayer, for example, seemed to me to be trading off daily attacks for a constant bonus to damage. The bladesinger seems to me to be trading off less powerful dailies for more powerful at-wills. I don't think it's a coincidence that Mike Mearls has been talking about a "complexity dial" recently. This is just speculation on my part, but it may be leading up to "unified" classes where the player's choice options are expanded from simply selecting between powers with the same frequency to powers with varying frequencies (so a "unified" fighter could choose between a constant damage bonus and a daily power, for example). In a way, we already see this with the utility power choices for some classes. [/QUOTE]
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