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<blockquote data-quote="AbdulAlhazred" data-source="post: 5627781" data-attributes="member: 82106"><p>I think the more accurate way of looking at it is 'packaging'. If you were going to build a two-weapon strikerish fighter then you can instead of pouring through lists of feats and powers simply build a Slayer. You get basically the same thing, except it is a lot easier to do it. The fact that you don't get a whole lot of different options at higher levels is not important to you, you already KNEW what you wanted. You don't need those options. They are just a burdensome chore to go through to figure out what you already know you want, and there's always the risk you'll have misunderstood something to start with and find your character unable to match your concept 20 levels later. The Slayer is guaranteed to work. In practice if you are going to play this sort of character to start with you haven't LOST anything you wanted anyway. </p><p></p><p>Essentials classes really aren't any kind of a replacement for anything that came before. They aren't a reimagining of existing classes, they are just simple bundles of powers and features designed from the ground up to give you what you want. Higher level E-class features aren't selectable because there's no real reason to do that, it would defeat the whole point. You know what you want. The things you get will work with that. You don't need choices of higher level daily powers for your Slayer because he's a SLAYER, of course he is going to do X, Y, and Z. </p><p></p><p>And note that this isn't necessarily a matter of 'easy mode' or simplification. It is more a matter of just streamlining the game experience. I can be the greatest living charops expert and there's no reason why I shouldn't just play a Slayer if that's the kind of character I want and it does what I want.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5627781, member: 82106"] I think the more accurate way of looking at it is 'packaging'. If you were going to build a two-weapon strikerish fighter then you can instead of pouring through lists of feats and powers simply build a Slayer. You get basically the same thing, except it is a lot easier to do it. The fact that you don't get a whole lot of different options at higher levels is not important to you, you already KNEW what you wanted. You don't need those options. They are just a burdensome chore to go through to figure out what you already know you want, and there's always the risk you'll have misunderstood something to start with and find your character unable to match your concept 20 levels later. The Slayer is guaranteed to work. In practice if you are going to play this sort of character to start with you haven't LOST anything you wanted anyway. Essentials classes really aren't any kind of a replacement for anything that came before. They aren't a reimagining of existing classes, they are just simple bundles of powers and features designed from the ground up to give you what you want. Higher level E-class features aren't selectable because there's no real reason to do that, it would defeat the whole point. You know what you want. The things you get will work with that. You don't need choices of higher level daily powers for your Slayer because he's a SLAYER, of course he is going to do X, Y, and Z. And note that this isn't necessarily a matter of 'easy mode' or simplification. It is more a matter of just streamlining the game experience. I can be the greatest living charops expert and there's no reason why I shouldn't just play a Slayer if that's the kind of character I want and it does what I want. [/QUOTE]
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