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Bladesmith chronicles The Age of Worms (updated 3/7/07)
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<blockquote data-quote="BladeSmith" data-source="post: 3348087" data-attributes="member: 45844"><p><strong>Release Me</strong></p><p></p><p>Release Me</p><p></p><p>Tira found the trigger for the block trap, which rose silently into the ceiling above. The corpse, freed from the block, slithered to the floor, leaving pieces of broken ribs and skull behind on the desk. Looking over the corpse of the dead Seeker, Damon determined that his chain mail shirt was magical, as were several of the uncrushed tools in the alcove. Sethrie pulled out her book and began to quickly cross reference. After several minutes of study she declared the mail to have a protective enhancement, there were two wands charged with arcane spells, and a pair of goggles that she said would let Tira find hidden things better. Tira tried them on and was astounded; they magnified her vision, allowing her to see into nooks and crannies without having to stoop over to examine them.</p><p></p><p>The adjacent room was obviously Nadroc’s sleeping chamber. A quick search yielded nothing of interest, which led them back to the workshop. There was a large marble block that was taking on the visage of a wind duke wielding a seven segmented staff dominating the room. There was also an egg on a pedestal in one corner; the egg bearing a strange symbol. The companions turned to Sethrie, while Damon tested it for magic. Sethrie wracked her brain, looking for this symbol, and finding it in a history of the chaos war. “This was the personal device of Ogremoch, an elemental prince of evil. His forces joined the Queen of Chaos during the battle at Pesh, the final battle of the law/chaos war. This is obviously something evil,” Sethrie surmised. “It’s nothing but a hunk of rock, it has no magic about it,” Damon said after looking at the egg for a while. Tira searched for hidden compartments, running her hand over the surface of the egg. Two eyes appeared at the top of the egg, looking almost as large and surprised as Tira’s. As Tira fell back toward her companions, the egg unfolded itself. Taking on a roughly humanoid shape, it became apparent that they were standing face to face with a survivor of the war, an earth elemental and an enemy of the Wind Dukes. It opened its mouth and a sound akin to boulders crunching over gravel came out. Sethrie understood the request. “It said ‘Release Me’,” she told the others. “Stand away from the doorway; I’m going to talk to it.” Speaking Terran, Sethrie told the elemental, “Ok, I release you. You are free to go.”</p><p></p><p>The elemental looked dubious, but headed directly for the archway. As it neared the door there was a blinding flash of light and the elemental was thrown back against the wall. “What treachery is this Wind Duke?” it spat. “I will serve you no longer.” It swung a massive fist of rock at Sethrie. Though Gorin couldn’t understand the words, he fully understood their intent, stepping between the wizard and the elemental she had pissed off. The battle engaged swiftly, with the elemental giving a few good hits, but receiving many more in tern. Weakened, the elemental slipped into the floor and vanished. The companions looked around, but didn’t have to wait long. Artophanx popped up behind the dwarf and slammed him with a vicious two handed blow to the base of the skull, staggering the dwarf. As pain bloomed in the base of his skull, Gorin turned and repaid the favor to the elemental, tearing a great rend across the body. The elemental crumbled into a pile of rock and stone at his feet, as Gorin put his hand to his head. “Ow,” he grumbled. “That thing packed a punch.” Gwendolyn cast her final heal spell of the day, easing his pain.</p><p></p><p>Finding nothing else of interest in the room, the party had one final door to explore. Opening the door with caution, the companions stared into the small chamber with surprise. Inside the room was a very old toilet. Having had as much excitement as they could for one day, they decided to set up camp in the now fully explored Lair of the Architect. None of them were willing to use the bed of the wind duke, so they spread out their rolls on the floor and set the watch rotation. Gorin couldn’t resist the temptation and decided to try out the toilet. It reminded him of similar contraptions that existed in his home at Rastor. The toilet had withstood the ravages of time, but it couldn’t withstand the remnants of dwarven appetite and promptly clogged itself, never to function again.</p></blockquote><p></p>
[QUOTE="BladeSmith, post: 3348087, member: 45844"] [b]Release Me[/b] Release Me Tira found the trigger for the block trap, which rose silently into the ceiling above. The corpse, freed from the block, slithered to the floor, leaving pieces of broken ribs and skull behind on the desk. Looking over the corpse of the dead Seeker, Damon determined that his chain mail shirt was magical, as were several of the uncrushed tools in the alcove. Sethrie pulled out her book and began to quickly cross reference. After several minutes of study she declared the mail to have a protective enhancement, there were two wands charged with arcane spells, and a pair of goggles that she said would let Tira find hidden things better. Tira tried them on and was astounded; they magnified her vision, allowing her to see into nooks and crannies without having to stoop over to examine them. The adjacent room was obviously Nadroc’s sleeping chamber. A quick search yielded nothing of interest, which led them back to the workshop. There was a large marble block that was taking on the visage of a wind duke wielding a seven segmented staff dominating the room. There was also an egg on a pedestal in one corner; the egg bearing a strange symbol. The companions turned to Sethrie, while Damon tested it for magic. Sethrie wracked her brain, looking for this symbol, and finding it in a history of the chaos war. “This was the personal device of Ogremoch, an elemental prince of evil. His forces joined the Queen of Chaos during the battle at Pesh, the final battle of the law/chaos war. This is obviously something evil,” Sethrie surmised. “It’s nothing but a hunk of rock, it has no magic about it,” Damon said after looking at the egg for a while. Tira searched for hidden compartments, running her hand over the surface of the egg. Two eyes appeared at the top of the egg, looking almost as large and surprised as Tira’s. As Tira fell back toward her companions, the egg unfolded itself. Taking on a roughly humanoid shape, it became apparent that they were standing face to face with a survivor of the war, an earth elemental and an enemy of the Wind Dukes. It opened its mouth and a sound akin to boulders crunching over gravel came out. Sethrie understood the request. “It said ‘Release Me’,” she told the others. “Stand away from the doorway; I’m going to talk to it.” Speaking Terran, Sethrie told the elemental, “Ok, I release you. You are free to go.” The elemental looked dubious, but headed directly for the archway. As it neared the door there was a blinding flash of light and the elemental was thrown back against the wall. “What treachery is this Wind Duke?” it spat. “I will serve you no longer.” It swung a massive fist of rock at Sethrie. Though Gorin couldn’t understand the words, he fully understood their intent, stepping between the wizard and the elemental she had pissed off. The battle engaged swiftly, with the elemental giving a few good hits, but receiving many more in tern. Weakened, the elemental slipped into the floor and vanished. The companions looked around, but didn’t have to wait long. Artophanx popped up behind the dwarf and slammed him with a vicious two handed blow to the base of the skull, staggering the dwarf. As pain bloomed in the base of his skull, Gorin turned and repaid the favor to the elemental, tearing a great rend across the body. The elemental crumbled into a pile of rock and stone at his feet, as Gorin put his hand to his head. “Ow,” he grumbled. “That thing packed a punch.” Gwendolyn cast her final heal spell of the day, easing his pain. Finding nothing else of interest in the room, the party had one final door to explore. Opening the door with caution, the companions stared into the small chamber with surprise. Inside the room was a very old toilet. Having had as much excitement as they could for one day, they decided to set up camp in the now fully explored Lair of the Architect. None of them were willing to use the bed of the wind duke, so they spread out their rolls on the floor and set the watch rotation. Gorin couldn’t resist the temptation and decided to try out the toilet. It reminded him of similar contraptions that existed in his home at Rastor. The toilet had withstood the ravages of time, but it couldn’t withstand the remnants of dwarven appetite and promptly clogged itself, never to function again. [/QUOTE]
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Bladesmith chronicles The Age of Worms (updated 3/7/07)
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