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Bladesmith chronicles The Age of Worms (updated 3/7/07)
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<blockquote data-quote="BladeSmith" data-source="post: 3376087" data-attributes="member: 45844"><p><strong>A Wet End and A Dead End</strong></p><p></p><p>A Wet End and A Dead End</p><p></p><p>Sethrie was quickly returned to consciousness by the tender ministrations of Gwendolyn, while Tira and Crunch scouted out the area for further threats. Searching the hive area and sleeping quarters turned up more dead seekers. The acid beetles had ruined most of their gear, but the search did produce a magical ring and a pearl. Sethrie consulted her book for a moment and declared the items to be a ring of feather falling and a pearl of power which quickly disappeared into some hidden pocket in her robe. Tira was the most likely to become the victim of a pit trap and was given the ring. Further exploration of the Lair of the Laborers turned up a problem. The tunnel ended in some stairs that descended into the depths. The problem was the turbid water gently lapping at the top most steps. Janie stared at the water for a moment before laughter escaped her tiny form. “There must be another toilet here and it’s flooding thanks to Gorin!” Her laughter subsided into quiet mirth as the party decided how to explore the flooded passages. All eyes turned to their aquatic companion.</p><p></p><p>“No way,” proclaimed Amethyst, “it’s muddy, gross, and who knows what lives down there. Besides, it too dark and I won’t be able to see anything anyway.” Her point about the light was valid. Only the dwarf could see well in the darkness, and Damon could hardly see at all in the near darkness. Only the flickering green light from the fissure a long way above them </p><p></p><p>Tira quickly ascended the rope and got the green lantern. Climbing down with the large lantern in tow proved to be a bit more challenging. About half way down she slipped off the rope and began to fall. The magic in her newly acquired ring engaged and she began to float down gently. Amethyst heaved a great sigh as she accepted the lantern from her companion once she was again firmly planted on the ground. She slowly crept into the water, becoming fully submerged before changing into her more aquatic shape. The stairs descended into a hallway, heading both left and right a short distance. She quickly discovered they both lead to a submerged shower. There were spigots on the walls, and a dip in the floor she presumed was a drain. It was clogged with mud and debris from the centuries. </p><p></p><p>Two rooms spanned off the central chamber. Amethyst swam toward the one on the right, her lantern casting weird emerald shadows upon the walls. A water elemental was happily blowing bubbles in the far corner of the room which appeared to have once been a locker room with benches and cubby holes in the walls. They stared at each other for a moment before the elemental spun itself into a whirling vortex of water, causing debris from the room to slam into Amethyst. The debris slammed into the mermaid with enough force to cause significant damage, so she swam back to her companions as fast as she could. Launching herself out of the water with a mighty splash she landed on the top of the stairs, startling her friends at the suddenness of her appearance, and the blood running freely down several cuts on her arms and torso.</p><p></p><p>After a hasty explanation, the party fighters stood at the stairs, waiting for the elemental to come to them. It didn’t. The only sign of the aquatic creature was a single stream of water that launched itself directly into Tira’s face, causing no damage but fully soaking the rogue. “It’s probably bound to the room, like the other elemental we found yesterday,” grumbled Gorin. “We’re going to have to go in after it.” </p><p></p><p>Tira, Amethyst, and Crunch entered the water and began to swim down the hallway. Gorin accompanied them, but being unable to swim in heavy armor he walked along the bottom of the hallway. They didn’t take long to find the elemental and take the fight to it. It tried to subdue them with another spinning vortex attack, but the narrow hallway shielded them from the worst of it. Crunch was unable to find a way into the melee, so he swam around to the other side of the hallway and attacked the elemental from behind. The fighting was strange, slow motion, and silent beneath the surface of the water. It was enough to rouse the other inhabitant of the underwater passage. The ghoul in seeker armor came up behind Crunch intending to paralyze him to eat later, but the attack failed. Crunch abandoned his attacks on the elemental to face this new and terrifyingly bloated monstrosity. It fell with ease to his axe, while his companions finished off the water elemental.</p><p></p><p>The others exited the water while their mermaid companion conducted a thorough search of the showers. Her search yielded some minor items, along with two magical items; a magical short sword, and the missing red lantern. The party prepared to climb out of the now fully explored Lair of the Laborers. Sethrie caught a whiff of the half-orc as he passed and she muttered to herself, “Ugh, he smells even worse when he’s wet.” A simple cantrip fixed that, and seconds later everybody in the party was dry. Back in the lantern room, they re-hung the green lantern, and put the red in its place as well. They spun the arrow dais until it pointed to the now lit red lantern and waited expectantly. Nothing happened. “Great,” grumbled the dwarf, ”a dead end.”</p></blockquote><p></p>
[QUOTE="BladeSmith, post: 3376087, member: 45844"] [b]A Wet End and A Dead End[/b] A Wet End and A Dead End Sethrie was quickly returned to consciousness by the tender ministrations of Gwendolyn, while Tira and Crunch scouted out the area for further threats. Searching the hive area and sleeping quarters turned up more dead seekers. The acid beetles had ruined most of their gear, but the search did produce a magical ring and a pearl. Sethrie consulted her book for a moment and declared the items to be a ring of feather falling and a pearl of power which quickly disappeared into some hidden pocket in her robe. Tira was the most likely to become the victim of a pit trap and was given the ring. Further exploration of the Lair of the Laborers turned up a problem. The tunnel ended in some stairs that descended into the depths. The problem was the turbid water gently lapping at the top most steps. Janie stared at the water for a moment before laughter escaped her tiny form. “There must be another toilet here and it’s flooding thanks to Gorin!” Her laughter subsided into quiet mirth as the party decided how to explore the flooded passages. All eyes turned to their aquatic companion. “No way,” proclaimed Amethyst, “it’s muddy, gross, and who knows what lives down there. Besides, it too dark and I won’t be able to see anything anyway.” Her point about the light was valid. Only the dwarf could see well in the darkness, and Damon could hardly see at all in the near darkness. Only the flickering green light from the fissure a long way above them Tira quickly ascended the rope and got the green lantern. Climbing down with the large lantern in tow proved to be a bit more challenging. About half way down she slipped off the rope and began to fall. The magic in her newly acquired ring engaged and she began to float down gently. Amethyst heaved a great sigh as she accepted the lantern from her companion once she was again firmly planted on the ground. She slowly crept into the water, becoming fully submerged before changing into her more aquatic shape. The stairs descended into a hallway, heading both left and right a short distance. She quickly discovered they both lead to a submerged shower. There were spigots on the walls, and a dip in the floor she presumed was a drain. It was clogged with mud and debris from the centuries. Two rooms spanned off the central chamber. Amethyst swam toward the one on the right, her lantern casting weird emerald shadows upon the walls. A water elemental was happily blowing bubbles in the far corner of the room which appeared to have once been a locker room with benches and cubby holes in the walls. They stared at each other for a moment before the elemental spun itself into a whirling vortex of water, causing debris from the room to slam into Amethyst. The debris slammed into the mermaid with enough force to cause significant damage, so she swam back to her companions as fast as she could. Launching herself out of the water with a mighty splash she landed on the top of the stairs, startling her friends at the suddenness of her appearance, and the blood running freely down several cuts on her arms and torso. After a hasty explanation, the party fighters stood at the stairs, waiting for the elemental to come to them. It didn’t. The only sign of the aquatic creature was a single stream of water that launched itself directly into Tira’s face, causing no damage but fully soaking the rogue. “It’s probably bound to the room, like the other elemental we found yesterday,” grumbled Gorin. “We’re going to have to go in after it.” Tira, Amethyst, and Crunch entered the water and began to swim down the hallway. Gorin accompanied them, but being unable to swim in heavy armor he walked along the bottom of the hallway. They didn’t take long to find the elemental and take the fight to it. It tried to subdue them with another spinning vortex attack, but the narrow hallway shielded them from the worst of it. Crunch was unable to find a way into the melee, so he swam around to the other side of the hallway and attacked the elemental from behind. The fighting was strange, slow motion, and silent beneath the surface of the water. It was enough to rouse the other inhabitant of the underwater passage. The ghoul in seeker armor came up behind Crunch intending to paralyze him to eat later, but the attack failed. Crunch abandoned his attacks on the elemental to face this new and terrifyingly bloated monstrosity. It fell with ease to his axe, while his companions finished off the water elemental. The others exited the water while their mermaid companion conducted a thorough search of the showers. Her search yielded some minor items, along with two magical items; a magical short sword, and the missing red lantern. The party prepared to climb out of the now fully explored Lair of the Laborers. Sethrie caught a whiff of the half-orc as he passed and she muttered to herself, “Ugh, he smells even worse when he’s wet.” A simple cantrip fixed that, and seconds later everybody in the party was dry. Back in the lantern room, they re-hung the green lantern, and put the red in its place as well. They spun the arrow dais until it pointed to the now lit red lantern and waited expectantly. Nothing happened. “Great,” grumbled the dwarf, ”a dead end.” [/QUOTE]
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