Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Blaming the System for Player/GM actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prosfilaes" data-source="post: 2896189" data-attributes="member: 40166"><p>So why didn't you deal with the monk/psionisist? </p><p></p><p></p><p></p><p>What on Earth does it mean that they are inherently balanced? Toughness surely isn't balanced against Power Attack. You don't have to min/max the rules to produce a more powerful prestige class, since there's no balancing elements you have "work". </p><p></p><p></p><p></p><p>By the players. Effective in getting stuff done.</p><p></p><p></p><p></p><p>A rouge with a higher Dex and more ranks in "Open Locks", all other things being equal, can do more things than a rouge without that. The first rogue has less chance he will be replaced by a knock spell and the fighter with a crow-bar.</p><p></p><p></p><p></p><p>But that's a non-sequitor. Just because you can rearrange things and produce an equally effective character doesn't mean that there aren't more and less effective characters.</p><p> </p><p></p><p></p><p>Then why do you complain that some designer produced a more powerful prestige class? That's your problem, not the systems.</p><p></p><p>Under your way of thinking, I don't see that LA is a good idea; it's the DM's job to look at a 8th level fighter hobgoblin and 7th level mage aasimar and say whether they're equal or not. Why bother rolling for attributes; why not just let the players pick attributes and let the DM do his job?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 2896189, member: 40166"] So why didn't you deal with the monk/psionisist? What on Earth does it mean that they are inherently balanced? Toughness surely isn't balanced against Power Attack. You don't have to min/max the rules to produce a more powerful prestige class, since there's no balancing elements you have "work". By the players. Effective in getting stuff done. A rouge with a higher Dex and more ranks in "Open Locks", all other things being equal, can do more things than a rouge without that. The first rogue has less chance he will be replaced by a knock spell and the fighter with a crow-bar. But that's a non-sequitor. Just because you can rearrange things and produce an equally effective character doesn't mean that there aren't more and less effective characters. Then why do you complain that some designer produced a more powerful prestige class? That's your problem, not the systems. Under your way of thinking, I don't see that LA is a good idea; it's the DM's job to look at a 8th level fighter hobgoblin and 7th level mage aasimar and say whether they're equal or not. Why bother rolling for attributes; why not just let the players pick attributes and let the DM do his job? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blaming the System for Player/GM actions
Top