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Blaming the System for Player/GM actions
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<blockquote data-quote="tzor" data-source="post: 2896894" data-attributes="member: 12826"><p>I might be mis-reading what you've written, but I think the biggest problem is not in and of itself min/maxing but mis-matching. Mismatching can take place on either power level (min/max or not min/max in the same party) or at the functional level. There is a common misconception that you can create a character and throw him into a collection of other similiarly created characters and everything will be fine.</p><p></p><p>That's nonsense. If I went into your home town, picked four people at random and had them form a group I can guarentee that they will not last long. Yes, groups form, but that's only because a population is often in the hundreds. Four random character sheets ain't going to be the forumla to a long term campaign, and all these accessories only makes the posibility of a mismatched party all the more possible. </p><p></p><p>It's not the supplements that are the problem. It's the failure to coordinate. If eveyone min/maxes then there is no problem. (I firmly believe in the happy medium, everyone should be a little improved, but not to the point of constant obsession. Every player should have a character with an opportunity to shine. The DM then needs to give those opportunites out on a relatively equal basis. Remember an opportunity does not guarentee success.)</p><p></p><p>I'm currently in a play by email game. You know you are going to have problems when you have a fire obsessed mage, a water obsessed cleric, a necromancer, and a minotaur cohort. (So what do I do? I've got a gold dragon wrought kobold monk. Hey do what I write, not what I do!) I'm not blaming the plethora of books for this mess, I blame the group for the lack of coherent group design. That's going to happen if there are only a few or a plethora of supplement books. It's just more obvious with the latter.</p></blockquote><p></p>
[QUOTE="tzor, post: 2896894, member: 12826"] I might be mis-reading what you've written, but I think the biggest problem is not in and of itself min/maxing but mis-matching. Mismatching can take place on either power level (min/max or not min/max in the same party) or at the functional level. There is a common misconception that you can create a character and throw him into a collection of other similiarly created characters and everything will be fine. That's nonsense. If I went into your home town, picked four people at random and had them form a group I can guarentee that they will not last long. Yes, groups form, but that's only because a population is often in the hundreds. Four random character sheets ain't going to be the forumla to a long term campaign, and all these accessories only makes the posibility of a mismatched party all the more possible. It's not the supplements that are the problem. It's the failure to coordinate. If eveyone min/maxes then there is no problem. (I firmly believe in the happy medium, everyone should be a little improved, but not to the point of constant obsession. Every player should have a character with an opportunity to shine. The DM then needs to give those opportunites out on a relatively equal basis. Remember an opportunity does not guarentee success.) I'm currently in a play by email game. You know you are going to have problems when you have a fire obsessed mage, a water obsessed cleric, a necromancer, and a minotaur cohort. (So what do I do? I've got a gold dragon wrought kobold monk. Hey do what I write, not what I do!) I'm not blaming the plethora of books for this mess, I blame the group for the lack of coherent group design. That's going to happen if there are only a few or a plethora of supplement books. It's just more obvious with the latter. [/QUOTE]
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