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Blaming the System for Player/GM actions
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<blockquote data-quote="Lanefan" data-source="post: 2902063" data-attributes="member: 29398"><p>Having just agreed greatly with this same poster on another thread, I have to largely disagree here...yes, the system encourages min-maxing but <strong>this is not a desireable result </strong>, for a few reasons. First, it's not supposed to be a competitive game, so just because one player knows the sneaky angles should not by design give that player too many built-in advantages. Second, if a player who knows the sneaky angles has a character concept in mind that is intentionally weaker in some way there should not be too much of a systemic penalty attached. Third, things like this tend to greatly discourage the casual player.</p><p></p><p>Of course, the same holds true for the DM - about the only time I as DM seriously min-max the opposition is if that person or creature is supposed to be a major challenge anyway, such as a "boss".</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 2902063, member: 29398"] Having just agreed greatly with this same poster on another thread, I have to largely disagree here...yes, the system encourages min-maxing but [B]this is not a desireable result [/B], for a few reasons. First, it's not supposed to be a competitive game, so just because one player knows the sneaky angles should not by design give that player too many built-in advantages. Second, if a player who knows the sneaky angles has a character concept in mind that is intentionally weaker in some way there should not be too much of a systemic penalty attached. Third, things like this tend to greatly discourage the casual player. Of course, the same holds true for the DM - about the only time I as DM seriously min-max the opposition is if that person or creature is supposed to be a major challenge anyway, such as a "boss". Lanefan [/QUOTE]
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