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Blaming the System for Player/GM actions
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<blockquote data-quote="Seeten" data-source="post: 2904033" data-attributes="member: 27186"><p>The DM picks monsters for the PCs to fight. Every DM does this, I have never, not even on ENWorld, heard about a D&D game that had no fights.</p><p></p><p>If the object is not to win those fights, what is the object? To have fun, and die, during the fights?</p><p></p><p>You can win each fight/encounter, or you can lose, or you can run away, but I dont see many other options. I welcome others to describe to me their campaigns, though, where losing to the monsters is the acceptable tactic/expected outcome.</p><p></p><p>Assuming winning the encounters is the goal(In addition to roleplaying, please dont misquote me and claim I somehow dont rp, or whatever) of the encounters, and assuming winning means beating the monsters, charming them, diplomacying them, intimidating them, or in any other manner circumventing their plot/traps/tricks/combat, I dont see how it isnt a competition between PCs and the Monsters/Enemies.</p><p></p><p>The DM is not the adversary, the challenges are, and the idea is to win out against those challenges. I play D&D to have fun with my friends, to roleplay, and to defeat all those who oppose me and take their stuff. Note I said, "Defeat" not lose to, not give up against, nor did I say "run away from" even if sometimes I do run to fight another day, it isnt my goal.</p><p></p><p>In essence, I play to win. I win by not rolling up new characters all the time, and by having fun. I lose when I need to reroll, and when I am not having fun. If you claim it isnt a competition, that means regardless of what I do, I am expected to have the same outcome, and that sure doesnt sound like fun to me. Which sounds like I am losing.</p><p></p><p>At least, thats what I get out of it.</p><p></p><p>What do we consider a fight between 4 PC's and a Level appropriate Dragon, if not a competition? A friendly get together? A battle to the almost death? If its a fight to the death, I'm innit to winnit.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2904033, member: 27186"] The DM picks monsters for the PCs to fight. Every DM does this, I have never, not even on ENWorld, heard about a D&D game that had no fights. If the object is not to win those fights, what is the object? To have fun, and die, during the fights? You can win each fight/encounter, or you can lose, or you can run away, but I dont see many other options. I welcome others to describe to me their campaigns, though, where losing to the monsters is the acceptable tactic/expected outcome. Assuming winning the encounters is the goal(In addition to roleplaying, please dont misquote me and claim I somehow dont rp, or whatever) of the encounters, and assuming winning means beating the monsters, charming them, diplomacying them, intimidating them, or in any other manner circumventing their plot/traps/tricks/combat, I dont see how it isnt a competition between PCs and the Monsters/Enemies. The DM is not the adversary, the challenges are, and the idea is to win out against those challenges. I play D&D to have fun with my friends, to roleplay, and to defeat all those who oppose me and take their stuff. Note I said, "Defeat" not lose to, not give up against, nor did I say "run away from" even if sometimes I do run to fight another day, it isnt my goal. In essence, I play to win. I win by not rolling up new characters all the time, and by having fun. I lose when I need to reroll, and when I am not having fun. If you claim it isnt a competition, that means regardless of what I do, I am expected to have the same outcome, and that sure doesnt sound like fun to me. Which sounds like I am losing. At least, thats what I get out of it. What do we consider a fight between 4 PC's and a Level appropriate Dragon, if not a competition? A friendly get together? A battle to the almost death? If its a fight to the death, I'm innit to winnit. [/QUOTE]
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