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Blaming the System for Player/GM actions
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<blockquote data-quote="Seeten" data-source="post: 2904058" data-attributes="member: 27186"><p>Its a beer and pizza group. I go to the game to hang out with friends I've had for 20+ years. It is what it is, but what it is is fairly normal. Most DM's are normal people who just expect the DMG and MM to know what balancing is, many of which grew up thinking giving out magic swords was BadWrongFun and shouldnt be done except in extreme circumstances.</p><p></p><p>I am GMing our Mutants and Masterminds group.</p><p></p><p>That game has had 0 near TPK's because I understand balance, and because I insisted all the players make the PC's with CR appropriate guidelines. I dont want to see Superman and Bucky in the same group. The group has interesting characters, they spent lots of points on personalizing, but they all have CR appropriate powers.</p><p></p><p>And if I did DM a game of D&D, I'd let players use PC's that are in theme for the gameworld, and from any supplement/material that wasn't ridiculous, including optimizing them. But only to the point that the other PC's were also optimized. Having one minmaxer and 3 casuals is bad. Having 4 minmaxers is just fine. Alternately, I'll make the PC's if the players prefer.</p><p></p><p>I feel the players should be within a certain level of competence of each other. From there, I'll judge the fairness of encounters. If the players are wildly divergent, and some are "useless" and others are godly messes of stats, that doesnt work for me, so I will say no to the useless characters right off the bat. Anyone who wants to play a useless character can go to a WW chatboard and be Caine's housecat, or whatever. He'll have to choose which of the 900 players who plays "Caine" to be the housecat of, of course, but thats not my issue.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2904058, member: 27186"] Its a beer and pizza group. I go to the game to hang out with friends I've had for 20+ years. It is what it is, but what it is is fairly normal. Most DM's are normal people who just expect the DMG and MM to know what balancing is, many of which grew up thinking giving out magic swords was BadWrongFun and shouldnt be done except in extreme circumstances. I am GMing our Mutants and Masterminds group. That game has had 0 near TPK's because I understand balance, and because I insisted all the players make the PC's with CR appropriate guidelines. I dont want to see Superman and Bucky in the same group. The group has interesting characters, they spent lots of points on personalizing, but they all have CR appropriate powers. And if I did DM a game of D&D, I'd let players use PC's that are in theme for the gameworld, and from any supplement/material that wasn't ridiculous, including optimizing them. But only to the point that the other PC's were also optimized. Having one minmaxer and 3 casuals is bad. Having 4 minmaxers is just fine. Alternately, I'll make the PC's if the players prefer. I feel the players should be within a certain level of competence of each other. From there, I'll judge the fairness of encounters. If the players are wildly divergent, and some are "useless" and others are godly messes of stats, that doesnt work for me, so I will say no to the useless characters right off the bat. Anyone who wants to play a useless character can go to a WW chatboard and be Caine's housecat, or whatever. He'll have to choose which of the 900 players who plays "Caine" to be the housecat of, of course, but thats not my issue. [/QUOTE]
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