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Blaming the System for Player/GM actions
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<blockquote data-quote="Seeten" data-source="post: 2904536" data-attributes="member: 27186"><p>Your definition of "Win" is vastly different than mine, and you havent defined it, until now, save by claiming I must be punching out people at my gaming table. If you feel winning means making a loser out of someone you like and respect, I am sorry to hear it.</p><p></p><p>Why cant everyone at the table win? My group all wins when we have a great time together.</p><p></p><p>My D&D groups characters are winning against every challenge in front of them. I win when my character wins. I win when I have fun. Winning is fun. Having fun is winning. I don't find this overly complicated. The enemies/monsters/challenges lose. </p><p></p><p>In our last session, the giant ogre lost, and we won. The session before that, the traps lost, and we won. We win often, and sometimes we should lose, but the DM cheats, because we're underpowered for our CR.</p><p></p><p>If I had minmaxed during character creation, and put effort into winning, we'd be able to win without needing the DM to cheat on our behalf.</p><p></p><p>For me to win, no one needs to lose that sits at the gaming table. We dont play against each other, we play with each other. We play against the challenges the DM sets against us, and regularly win against those, as a team, together.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2904536, member: 27186"] Your definition of "Win" is vastly different than mine, and you havent defined it, until now, save by claiming I must be punching out people at my gaming table. If you feel winning means making a loser out of someone you like and respect, I am sorry to hear it. Why cant everyone at the table win? My group all wins when we have a great time together. My D&D groups characters are winning against every challenge in front of them. I win when my character wins. I win when I have fun. Winning is fun. Having fun is winning. I don't find this overly complicated. The enemies/monsters/challenges lose. In our last session, the giant ogre lost, and we won. The session before that, the traps lost, and we won. We win often, and sometimes we should lose, but the DM cheats, because we're underpowered for our CR. If I had minmaxed during character creation, and put effort into winning, we'd be able to win without needing the DM to cheat on our behalf. For me to win, no one needs to lose that sits at the gaming table. We dont play against each other, we play with each other. We play against the challenges the DM sets against us, and regularly win against those, as a team, together. [/QUOTE]
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