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Blaming the System for Player/GM actions
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<blockquote data-quote="Hussar" data-source="post: 2907154" data-attributes="member: 22779"><p>Gonna ignore the diatribe for a sec.</p><p></p><p></p><p></p><p>I sort of agree with you but this also ignores another feature of gaming. The social contract. Every game, to some degree or another relies on the players of that game not abusing the rules. Some games cease to function if people do not come together on that and some games can still limp along.</p><p></p><p>Take Vampire for a second. It's an incredibly easy system to break and heavily relies on the players not screwing the system. To break the system, you only need to go overboard on one or two things. Jack up your generation and you are more powerful than 99% of the game. Jack up your wealth and you can simply buy your way through any problem.</p><p></p><p>Vampire relies very heavily on the players not actively powergaming.</p><p></p><p>DnD is different in that it assumes that players are going to attempt to use the rules as written. It is very difficult to outright break DnD. Not impossible, and that's where the social contract come in, but, difficult. I agree that a system should never empower players to do X and then expect them not to do it. That's poor game design IMO.</p><p></p><p>So, in that regard, yes, system can be blamed if the system itself is broken. I wasn't coming from the assumption that the system was inherently broken though since this is not my experience. The d20 system works most of the time and usually fails to work when the players or the DM actively try to break it. It's possible. Any system can be hacked. But, it's not a simple thing to do in DnD.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2907154, member: 22779"] Gonna ignore the diatribe for a sec. I sort of agree with you but this also ignores another feature of gaming. The social contract. Every game, to some degree or another relies on the players of that game not abusing the rules. Some games cease to function if people do not come together on that and some games can still limp along. Take Vampire for a second. It's an incredibly easy system to break and heavily relies on the players not screwing the system. To break the system, you only need to go overboard on one or two things. Jack up your generation and you are more powerful than 99% of the game. Jack up your wealth and you can simply buy your way through any problem. Vampire relies very heavily on the players not actively powergaming. DnD is different in that it assumes that players are going to attempt to use the rules as written. It is very difficult to outright break DnD. Not impossible, and that's where the social contract come in, but, difficult. I agree that a system should never empower players to do X and then expect them not to do it. That's poor game design IMO. So, in that regard, yes, system can be blamed if the system itself is broken. I wasn't coming from the assumption that the system was inherently broken though since this is not my experience. The d20 system works most of the time and usually fails to work when the players or the DM actively try to break it. It's possible. Any system can be hacked. But, it's not a simple thing to do in DnD. [/QUOTE]
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