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Blandest d20 Product?
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<blockquote data-quote="Fimmtiu" data-source="post: 1718497" data-attributes="member: 7953"><p>I vote for pretty much all the books that WOTC kept cranking out once they'd run dry of ideas. <em>The Complete Whatevers</em>... expensive hardcover reprints of their softcover books. <em>Arms and Equipment Guide</em>, the 160-page shopping list. And I'd have to mention the <em>Planar Handbook</em>, just because it's drier than a phone book compared to the juicy Planescape material that preceded it.</p><p></p><p>I was just reading over the ELH the other night, actually, and was surprised by how bad it was. Still, I don't think I'd call it "bland"... misguided and hideously maimed, but not boring.</p><p></p><p>Most of the (admittedly few) third-party books I've read have been quite unbland. I thought <em>Gamma World d20</em>, for instance, was an amazing book. It did a good job of getting the setting across without setting up a "canon", and the community rules were particularly innovative and well-suited to the world. The <em>Magical Medieval Society</em> book had a lot of dry bits, but the city-building section and the economic system were noteworthy enough to keep it off my "blandest" list. Sword & Sorcery's <em>Advanced Player's Guide</em>, on the other hand, was as stale as a week-old Wonder Bread crust. God, what a disorganized pile of ill-thought-out rule-manglings.</p></blockquote><p></p>
[QUOTE="Fimmtiu, post: 1718497, member: 7953"] I vote for pretty much all the books that WOTC kept cranking out once they'd run dry of ideas. [i]The Complete Whatevers[/i]... expensive hardcover reprints of their softcover books. [i]Arms and Equipment Guide[/i], the 160-page shopping list. And I'd have to mention the [i]Planar Handbook[/i], just because it's drier than a phone book compared to the juicy Planescape material that preceded it. I was just reading over the ELH the other night, actually, and was surprised by how bad it was. Still, I don't think I'd call it "bland"... misguided and hideously maimed, but not boring. Most of the (admittedly few) third-party books I've read have been quite unbland. I thought [i]Gamma World d20[/i], for instance, was an amazing book. It did a good job of getting the setting across without setting up a "canon", and the community rules were particularly innovative and well-suited to the world. The [i]Magical Medieval Society[/i] book had a lot of dry bits, but the city-building section and the economic system were noteworthy enough to keep it off my "blandest" list. Sword & Sorcery's [i]Advanced Player's Guide[/i], on the other hand, was as stale as a week-old Wonder Bread crust. God, what a disorganized pile of ill-thought-out rule-manglings. [/QUOTE]
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