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<blockquote data-quote="Nazhkandrias" data-source="post: 3612801" data-attributes="member: 50521"><p>OK, I think that we need to clean this game up a bit. As Ambrus said, it's starting on the long road downhill to being a free-for-all, and I really don't want that. It doesn't need to be clockwork, but I don't think that The Ever-Changing Chaos of Limbo is where we want this game to go.</p><p></p><p>First off, we need to clean up portfolios a bit. Avalon® and WarlockLord, I think you two need to discuss portfolios a bit and set up a few boundaries, since this is looking like its going towards open war between gods, on an in-game and metagame level. This is NOT good. I think a little domain-overlapping is unavoidable, but clearer definitions would help. There is a difference between physical domains (what you are actually IN CONTROL of, such as Pluvos with Water, Rain, and Sea) and reflective domains (what your god supports or embodies, such as Pluvos with Change and Respect). After such definitions are set, I believe that all PHYSICAL domains should be kept mostly separate, but reflective domains can overlap pretty freely. Above all else, I don't think anybody, not even the original gods, should try to influence EVERYTHING that comes their way. Even the Empyrean and Noctuvos have their "limits" - Noctuvos ain't gonna make stars, and the Empyrean ain't gonna break stars.</p><p></p><p></p><p>I am inclined to agree with Ambrus here - yes, it is difficult for a DM to keep up with that sort of thing, but now, it has just been thrust upon the players. We can control our portfolios fairly well, but the people and creatures of the world reflect such an immense intermeshing of traits, it falls under the complete domain of NO god, and as such, I think that the DM needs to resolve it, to avoid further conflict. If I say that everybody suddenly grows gills and live in my sea, what's another player supposed to say? "No, they don't?" I think that I would like to know when people stop praying to and revering me - as you can see, that gets a pretty big and important reaction from me, and I need to know when to sick Leviathan or throw a drought onto the infidels.</p><p></p><p>As for this being the "creation" phase, perhaps we should put a slow to all of this spontaneous creating. We have the basic elements and the basic races, and more can emerge as we go along, but perhaps we should put a focus on character personas and maintaining the world rather than creating it.</p><p></p><p>So, as a closing disclaimer, I would like to state that I am sorry if I stepped on anybody's toes, made anybody mad, or am currently on anyone's "kill list". I'm not trying to run the game, but I am trying to help it run more smoothly. This can be a great game, but currently, it's looking like it's crossing over to the anarchic side of the street.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3612801, member: 50521"] OK, I think that we need to clean this game up a bit. As Ambrus said, it's starting on the long road downhill to being a free-for-all, and I really don't want that. It doesn't need to be clockwork, but I don't think that The Ever-Changing Chaos of Limbo is where we want this game to go. First off, we need to clean up portfolios a bit. Avalon® and WarlockLord, I think you two need to discuss portfolios a bit and set up a few boundaries, since this is looking like its going towards open war between gods, on an in-game and metagame level. This is NOT good. I think a little domain-overlapping is unavoidable, but clearer definitions would help. There is a difference between physical domains (what you are actually IN CONTROL of, such as Pluvos with Water, Rain, and Sea) and reflective domains (what your god supports or embodies, such as Pluvos with Change and Respect). After such definitions are set, I believe that all PHYSICAL domains should be kept mostly separate, but reflective domains can overlap pretty freely. Above all else, I don't think anybody, not even the original gods, should try to influence EVERYTHING that comes their way. Even the Empyrean and Noctuvos have their "limits" - Noctuvos ain't gonna make stars, and the Empyrean ain't gonna break stars. I am inclined to agree with Ambrus here - yes, it is difficult for a DM to keep up with that sort of thing, but now, it has just been thrust upon the players. We can control our portfolios fairly well, but the people and creatures of the world reflect such an immense intermeshing of traits, it falls under the complete domain of NO god, and as such, I think that the DM needs to resolve it, to avoid further conflict. If I say that everybody suddenly grows gills and live in my sea, what's another player supposed to say? "No, they don't?" I think that I would like to know when people stop praying to and revering me - as you can see, that gets a pretty big and important reaction from me, and I need to know when to sick Leviathan or throw a drought onto the infidels. As for this being the "creation" phase, perhaps we should put a slow to all of this spontaneous creating. We have the basic elements and the basic races, and more can emerge as we go along, but perhaps we should put a focus on character personas and maintaining the world rather than creating it. So, as a closing disclaimer, I would like to state that I am sorry if I stepped on anybody's toes, made anybody mad, or am currently on anyone's "kill list". I'm not trying to run the game, but I am trying to help it run more smoothly. This can be a great game, but currently, it's looking like it's crossing over to the anarchic side of the street. [/QUOTE]
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