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<blockquote data-quote="Ambrus" data-source="post: 3612904" data-attributes="member: 17691"><p>I largely agree with your assessment of the situation and certainly don't take offense myself. The road to anarchy is a slippery one to navigate without any kind of rules structure to fall back on and with the possibility of new players with different ideas and expectations for the campaign to jump in at any time and wreak havoc.</p><p></p><p>To wit, our latest divinity has spontaneously appeared, made itself "invisible unto god and mortal alike", "interposed Itself between the World and Empyrean" within a "great Adament Sphere, which no god could break"; effectively plunging the world into perpetual darkness and threatening the continued survival of every other god's chosen race; plants, humans, dragons, elves, dwarves and gnomes alike.</p><p></p><p>It's a bold first act, and certainly an attention grabber, but it does little besides force the other gods to react to put an end to the threat. It could be an interesting plot-device which causes the other gods to finally band together into a unified pantheon, but keep in mind that even if the threat was put to an end there'd be nothing to stop another player from showing up and similarly wreaking havoc in the campaign setting tomorrow. The prospect of having to react to an endless series of ûber-threats created by emerging deities doesn't enthrall me.</p><p></p><p>I'm likewise sorry if I've offended anyone; like Nazhkandrias I'm trying to help make the campaign a sustainable game rather than a brief flash in the pan. Anarchy isn't usually sustainable in my experience.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3612904, member: 17691"] I largely agree with your assessment of the situation and certainly don't take offense myself. The road to anarchy is a slippery one to navigate without any kind of rules structure to fall back on and with the possibility of new players with different ideas and expectations for the campaign to jump in at any time and wreak havoc. To wit, our latest divinity has spontaneously appeared, made itself "invisible unto god and mortal alike", "interposed Itself between the World and Empyrean" within a "great Adament Sphere, which no god could break"; effectively plunging the world into perpetual darkness and threatening the continued survival of every other god's chosen race; plants, humans, dragons, elves, dwarves and gnomes alike. It's a bold first act, and certainly an attention grabber, but it does little besides force the other gods to react to put an end to the threat. It could be an interesting plot-device which causes the other gods to finally band together into a unified pantheon, but keep in mind that even if the threat was put to an end there'd be nothing to stop another player from showing up and similarly wreaking havoc in the campaign setting tomorrow. The prospect of having to react to an endless series of ûber-threats created by emerging deities doesn't enthrall me. I'm likewise sorry if I've offended anyone; like Nazhkandrias I'm trying to help make the campaign a sustainable game rather than a brief flash in the pan. Anarchy isn't usually sustainable in my experience. [/QUOTE]
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