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Blasphemy = Broken?
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<blockquote data-quote="Nim" data-source="post: 2587645" data-attributes="member: 5684"><p>Well. 10th level party, CR 13 creature with a powerful relative-level-based ability. No surprise they're in for some trouble <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But if they know the danger, they should be able to handle it.</p><p></p><p>It's a powerful ability. The giant's probably pretty fond of using it. So the easy way for them to know it's coming is to come across some victims or hear a story of a previous battle. A Knowledge check about half-fiends might do it. Divination spells might give a hint. A Bardic Knowledge check might well reveal that this particular foe has that sort of ability. </p><p></p><p>Silence is a good tactic for them, though the only reliable way to use it would be to keep the party inside the area of effect (rather than targetting it on the giant). That'll limit the casters quite a bit. Looking at it from outside and KNOWING the stats (which of course the characters don't), I'd say the thing that'd save this fight for them the quickest would be a surprise attack from a wizard with Enervation. Give the giant even 1 negative level, and they'll avoid the paralysis.</p><p></p><p>An alternative to Silence (and one that wouldn't require the party to stay in a tight group) would be Deafness.</p><p></p><p>Even aside from the Blasphemy, though, this'll be a tough fight. The template abilities provide protection in areas the fire giant is otherwise weak: namely, he'll be getting Cold Resistance 10 and SR 25, which'll make the PC attempts to use his cold vulnerability against him much less successful.</p></blockquote><p></p>
[QUOTE="Nim, post: 2587645, member: 5684"] Well. 10th level party, CR 13 creature with a powerful relative-level-based ability. No surprise they're in for some trouble :) But if they know the danger, they should be able to handle it. It's a powerful ability. The giant's probably pretty fond of using it. So the easy way for them to know it's coming is to come across some victims or hear a story of a previous battle. A Knowledge check about half-fiends might do it. Divination spells might give a hint. A Bardic Knowledge check might well reveal that this particular foe has that sort of ability. Silence is a good tactic for them, though the only reliable way to use it would be to keep the party inside the area of effect (rather than targetting it on the giant). That'll limit the casters quite a bit. Looking at it from outside and KNOWING the stats (which of course the characters don't), I'd say the thing that'd save this fight for them the quickest would be a surprise attack from a wizard with Enervation. Give the giant even 1 negative level, and they'll avoid the paralysis. An alternative to Silence (and one that wouldn't require the party to stay in a tight group) would be Deafness. Even aside from the Blasphemy, though, this'll be a tough fight. The template abilities provide protection in areas the fire giant is otherwise weak: namely, he'll be getting Cold Resistance 10 and SR 25, which'll make the PC attempts to use his cold vulnerability against him much less successful. [/QUOTE]
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