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Blasphemy = Broken?
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 2588037" data-attributes="member: 19042"><p><em>Blasphemy</em> is one of those spells they need to fix for the next edition of the game. In other words, a lot of the save-or-die (or get screwed spells) need changing. They just aren't fun. I dunno how to change them, but maybe have them take time to kill so that the other PCs (or monsters) have time to intervene. There's nothing worse than having the epic encounter end in round 1 b/c of a blown save (and having everyone buffed against every eventuality becomes silly after a while).</p><p></p><p>I had a recent encounter where two enemies both cast <em>blasphemy</em> on the PCs. Nothing happened. Absolutely nothing, as all the PCs were too high level to be affected (the enemy didn't realize that beforehand). I really don't like spells that are either too good or too bad.</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 2588037, member: 19042"] [I]Blasphemy[/I] is one of those spells they need to fix for the next edition of the game. In other words, a lot of the save-or-die (or get screwed spells) need changing. They just aren't fun. I dunno how to change them, but maybe have them take time to kill so that the other PCs (or monsters) have time to intervene. There's nothing worse than having the epic encounter end in round 1 b/c of a blown save (and having everyone buffed against every eventuality becomes silly after a while). I had a recent encounter where two enemies both cast [I]blasphemy[/I] on the PCs. Nothing happened. Absolutely nothing, as all the PCs were too high level to be affected (the enemy didn't realize that beforehand). I really don't like spells that are either too good or too bad. [/QUOTE]
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Blasphemy = Broken?
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