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Blast from the Past- How to Go Full Monty Haul in AD&D
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<blockquote data-quote="Voadam" data-source="post: 9724838" data-attributes="member: 2209"><p>No, the balance of classes in the original 0D&D books in the boxed set before the supplements came out. The balance of tank fighting man, artillery magic user, and hybrid cleric who was decent but not as good at fighting as a fighting man (full armor but less hp, no magic swords) or as good at magic as a magic user (fewer spells, less artillery spells) but had their own niches as well (turning undead, healing).</p><p></p><p>Thieves were variant magic users with leather armor and crappy sword use and terrible hard to pull off skills and backstabs which were not comparable at all to the power of a magic user's spells. Thieves were terrible at combat, their occasional backstab with a sword was just not comparable to the vancian nukes of an MU.</p><p></p><p>The crappy percentage skills were not really a trade off for the lack of spells or poor fighting either if you wanted a spotlight balance trade off of combat versus non combat stuff.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9724838, member: 2209"] No, the balance of classes in the original 0D&D books in the boxed set before the supplements came out. The balance of tank fighting man, artillery magic user, and hybrid cleric who was decent but not as good at fighting as a fighting man (full armor but less hp, no magic swords) or as good at magic as a magic user (fewer spells, less artillery spells) but had their own niches as well (turning undead, healing). Thieves were variant magic users with leather armor and crappy sword use and terrible hard to pull off skills and backstabs which were not comparable at all to the power of a magic user's spells. Thieves were terrible at combat, their occasional backstab with a sword was just not comparable to the vancian nukes of an MU. The crappy percentage skills were not really a trade off for the lack of spells or poor fighting either if you wanted a spotlight balance trade off of combat versus non combat stuff. [/QUOTE]
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Blast from the Past- How to Go Full Monty Haul in AD&D
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