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<blockquote data-quote="Dausuul" data-source="post: 8410680" data-attributes="member: 58197"><p>The return of the 5-minute short rest. My group has house ruled short rests to be 5 minutes, usable twice per day. It does wonders to keep short-rest and long-rest classes in balance.</p><p></p><p>I would also love to see the return of the "name level" and domain rulership concepts from the TSR era. Not the mechanics themselves, most of those mechanics were... poorly thought out... but the idea remains exciting and I'd love to see it resurrected for 5E.</p><p></p><p></p><p>Ow, that's one I really don't want to see return. Not unless it gets a <em>whole lot</em> of work. It was a noble idea, and I'm sure in the hands of a sufficiently skilled DM it could be good; but my experience (across three different DMs) is that the DM announces "Skill challenge!" and then my job is to find new ways to describe "I'm still trying to do the thing" and roll d20s until the challenge is over. It blows my immersion straight to hell and is also very boring.</p><p></p><p></p><p>That assumes the DM has put work into learning how to <em>present skill challenges. </em>If the DM has not put work into that, and most haven't, I'll take DM fiat over a skill challenge any day of the week.</p><p></p><p>Skill challenges are presented as analogous to combat--but they don't come with any of the mechanical tools that D&D uses to create variety and choices in combat. So every skill challenge is the equivalent of basic attacks against a bag of hit points. It is <em>possible</em> for a DM to build an exciting narrative with meaningful choices on top of that skeleton... but it's a lot harder than it is with the full array of combat options, and far fewer DMs are up to the job.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8410680, member: 58197"] The return of the 5-minute short rest. My group has house ruled short rests to be 5 minutes, usable twice per day. It does wonders to keep short-rest and long-rest classes in balance. I would also love to see the return of the "name level" and domain rulership concepts from the TSR era. Not the mechanics themselves, most of those mechanics were... poorly thought out... but the idea remains exciting and I'd love to see it resurrected for 5E. Ow, that's one I really don't want to see return. Not unless it gets a [I]whole lot[/I] of work. It was a noble idea, and I'm sure in the hands of a sufficiently skilled DM it could be good; but my experience (across three different DMs) is that the DM announces "Skill challenge!" and then my job is to find new ways to describe "I'm still trying to do the thing" and roll d20s until the challenge is over. It blows my immersion straight to hell and is also very boring. That assumes the DM has put work into learning how to [I]present skill challenges. [/I]If the DM has not put work into that, and most haven't, I'll take DM fiat over a skill challenge any day of the week. Skill challenges are presented as analogous to combat--but they don't come with any of the mechanical tools that D&D uses to create variety and choices in combat. So every skill challenge is the equivalent of basic attacks against a bag of hit points. It is [I]possible[/I] for a DM to build an exciting narrative with meaningful choices on top of that skeleton... but it's a lot harder than it is with the full array of combat options, and far fewer DMs are up to the job. [/QUOTE]
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