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<blockquote data-quote="Lanefan" data-source="post: 8411121" data-attributes="member: 29398"><p>Blasts from the past worth resurrecting:</p><p></p><p>--- The 1e idea that with things like skill checks etc. one roll does for all and represents the best attempt you can muster over the time* you're taking to do it; you don't get to keep re-rolling until you succeed unless each time you're trying something materially different in the fiction. No take-10, no take-20. You roll what you roll - once - and if you blow it, you blow it: try something different.</p><p></p><p>* - which means when you've got lots of in-fiction time you-as-player need to declare how long you're willing to spend on the attempt before giving up.</p><p></p><p>--- Faster, shorter, more lethal combats a la 0e-1e; with the added lethality there as an encouragement to look at other options besides combat. This means generally fewer (much fewer!) hit points for monsters, more save-or-die effects, and so forth.</p><p></p><p>--- a return to death (without death saves) at -10 and possible unconsciousness between 0 and -9, a la 2e.</p><p></p><p>--- non-additive multiclassing where each class advances at its own rate, a la 2e.</p><p></p><p>--- the "bloodied" condition from 4e. (and while they're at it expand this to PCs as well; where becoming bloodied triggers some abilities while shutting down others)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8411121, member: 29398"] Blasts from the past worth resurrecting: --- The 1e idea that with things like skill checks etc. one roll does for all and represents the best attempt you can muster over the time* you're taking to do it; you don't get to keep re-rolling until you succeed unless each time you're trying something materially different in the fiction. No take-10, no take-20. You roll what you roll - once - and if you blow it, you blow it: try something different. * - which means when you've got lots of in-fiction time you-as-player need to declare how long you're willing to spend on the attempt before giving up. --- Faster, shorter, more lethal combats a la 0e-1e; with the added lethality there as an encouragement to look at other options besides combat. This means generally fewer (much fewer!) hit points for monsters, more save-or-die effects, and so forth. --- a return to death (without death saves) at -10 and possible unconsciousness between 0 and -9, a la 2e. --- non-additive multiclassing where each class advances at its own rate, a la 2e. --- the "bloodied" condition from 4e. (and while they're at it expand this to PCs as well; where becoming bloodied triggers some abilities while shutting down others) [/QUOTE]
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